Please allow larger thumbnails - it's 2019 :)

If we lived in 205, I'd be willing to accept a 91x91 thumbnail, but with 4K screens increasingly common, and hardware being powerful, I really don't see why we're still stuck with these tiny thumbnails. Try to discern one pose from the next in  a pose collection - it's damn near impossible.

Hoping VERY MUCH that this will soon make it into a release.

Comments

  • akmerlowakmerlow Posts: 1,124

    i hate screen resolution race

    it makes old content look worse

    in the end you need both modern highres monitor and vintage crt or smth

     

  • render a png and rename it to the thumbnail and replace it

  • I agree with the OP on this one, larger (even if only as popups) icons would be better. Sorry SadKitty, but that is a rather Luddite viewpoint. We could also make our own Pose sets, Morph sets, Texture sets etc. We could, but most people don't have the time.

  • I agree with the OP on this one, larger (even if only as popups) icons would be better. Sorry SadKitty, but that is a rather Luddite viewpoint. We could also make our own Pose sets, Morph sets, Texture sets etc. We could, but most people don't have the time.

    Luddite would have been suggesting just text or generic icons cheeky

    I am not a PA I refuse to take the blame for their choices but I do render my own bigger thumbnails for stuff I make for myself wink

  • p0rtp0rt Posts: 217

    you have to pay and get turbo content https://www.daz3d.com/turbo-content

  • LeanaLeana Posts: 11,660
    edited September 2019

    I agree with the OP on this one, larger (even if only as popups) icons would be better.

    Some items come with bigger “tip” icons which appear when you mouse over the thumbnail. It could be nice if more content creators provided those.

    Post edited by Leana on
  • Seven193Seven193 Posts: 1,078
    edited September 2019

    Daz Studio works fine with larger thumbnails, you just have to scale them up yourself.  I don't know why creators make them so small either.  Maybe they're following some strict guidelines, and if they make them larger, their project will get rejected by Daz.

    I also have another pet peeve when eye, hair, and other colors are called "Color1,Color2" instead of "Brown,Red,Black".  I absolutely hate that, because I can't discern dark red from brown sometimes.  Drives me nuts.  Give me color names, not numbers.

     

     

    Post edited by Seven193 on
  • SevrinSevrin Posts: 6,306
    edited September 2019

    Bigger thumbnails would be nice!

    The current size was fine when consumer monitor resolutions were lower, but if you have QHD or better, the thumbnails get pretty tiny.  When you consider that a lot of us Daz customers are getting on in age, an increase in size would be seen as a very kind courtesy.

    Post edited by Sevrin on
  • nicsttnicstt Posts: 11,715

    You can make your own, and PAs can add a .tip up to 256; I create some at 512, usually for my own stuff. I agree that larget thumbs would be better.

  • Risk3DRisk3D Posts: 65

    Wish there was a way to auto save scene icons at a much higher size without all the extra steps...have to squint to see whos in the past scenes I've made, lol

  • FenixPhoenixFenixPhoenix Posts: 3,083
    nicstt said:

    You can make your own, and PAs can add a .tip up to 256; I create some at 512, usually for my own stuff. I agree that larget thumbs would be better.

    I usually add a .tip image to our product icons as well (256x256 in size). As far as I'm aware, I'm unsure if we can add any bigger tip images, but 256 seems a good size to see the details properly.

  • Tip icons can be bigger than 256x256. 512px does work for all tip pngs. If you are using a PC monitor sized 4K or 5K monitor even 256 can be quite small. and 91px for the icons are a rediculous requirement. Fortunately I only use DS to play with, I generally do 3D CAD (all mechanical) so I use a 43" 4K monitor, 256px works but 512px is much better.

  • hansolocambohansolocambo Posts: 649
    edited March 2020

    And on top of that 91x91 PNGs (in your hard drive) are actually displayed at 87x87 in the contents libraries. Shame...

    Looking for a batch render solution, I found a very useful plugin "Render Queue" by a guy on DAZ3D store called ManFriday. This plugin was so cool that I had a look at the others and asked my boss to get : "Turbo Content" from the same coder. And damn, it's a game changer. If you want bigger icons, much faster search in the library, etc, you should give this a try :

    EDIT : It's working only with Smart Content. So more or less if you've got content from other websites and they haven't been installed through DIM and/or have no metadata, you won't even see them in "Turbo Content". I got all excited about it but at the end it's useless.

     

     

     

    Post edited by hansolocambo on
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