woah, keyframe diffuse color change, a way to save animated shader??

MistaraMistara Posts: 38,675
edited October 2019 in Carrara Discussion

woah no one told me  cans keyframe a colo(u)r change in diffuse channel. 
this solves so many problems

 

so i guess next question, can save blinking colors in nla clip

or can save a pose of every channelcept the texture map

ca woah keyframe color change.JPG
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Post edited by Mistara on

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,289
    edited October 2019

    You can keyframe almost everything in the shader tabs

    including glow channel colour and intensity if using an operator

    and use image series

    in displacement even

    its probably my most used feature in animation as works in other render engines too like Octane 

    Post edited by WendyLuvsCatz on
  • MistaraMistara Posts: 38,675

    kewl,  wanna see if can save as a pose.  fighting fatigue atmo.  ate too many nutter butters.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,289
    Mystarra said:

    kewl,  wanna see if can save as a pose.  fighting fatigue atmo.  ate too many nutter butters.

     

    I have saved various animated shaders and could use an NLA clip not a pose as such

  • MistaraMistara Posts: 38,675

    might be able to notepad hack a single frame. mebbe 

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,289

    I am lost cheeky

    you want to save a shader you just save a shader

    if you don't want it animated you remove the keyframes

    dunno why or how you would save a pose for a shader

    but if you wanted to change the animation to one you could do an NLA clip for it but it would be for just that shader

  • MistaraMistara Posts: 38,675

    huh rosty gallery won't play animated gif

    can't post test anywhere

  • MistaraMistara Posts: 38,675

    I am lost cheeky

    you want to save a shader you just save a shader

    if you don't want it animated you remove the keyframes

    dunno why or how you would save a pose for a shader

    but if you wanted to change the animation to one you could do an NLA clip for it but it would be for just that shader

     

    would save a pose for a shader if it won't overright the loaded texture map

  • MistaraMistara Posts: 38,675

    4 years later  NLA still mysterious.

  • MistaraMistara Posts: 38,675

    You can keyframe almost everything in the shader tabs

    including glow channel colour and intensity if using an operator

    and use image series

    in displacement even

    its probably my most used feature in animation as works in other render engines too like Octane 

    image series on a prop  is the real fun stuff.

     

    scifi funk made a tutorial on it. avi on a blimp.

    his tutts are down, rummaging thru old flash drives for it.  

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,289

    Avi gives me nothing but grief in Carrara.

    why I use image series

    you seem to see no issues maybe you have better codec packages with your expensive video editing softwares 

  • I render stills, paste 'em together in Pinnacle.

  • MistaraMistara Posts: 38,675

    i using the SONY software.  until i can get my mini mac

  • MistaraMistara Posts: 38,675

    image series, you go to every frame to upload an image in shader room?

    or you upload the whole sequence at once?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,289
    Mystarra said:

    image series, you go to every frame to upload an image in shader room?

    or you upload the whole sequence at once?

    At once

    when you open an image you can choose sequence 

  • MistaraMistara Posts: 38,675
    Mystarra said:

    image series, you go to every frame to upload an image in shader room?

    or you upload the whole sequence at once?

    At once

    when you open an image you can choose sequence 

    that sounds more realistic. smiley

    i have a personal rule of 10 seconds.  if is 300 frames or less i render uncompressed avi.

    i didn't put money into gpu, went for the ocatcore. octane does look nice tho

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,289
    edited October 2019

    don't need a great GPU if not using a GPU based renderer

    it just worked out cheaper for me to settle for less CPU and  the price of Octane with a decent card

    I actually love Carrara native engine but would need a multi Xeon render farm to get the times

    Post edited by WendyLuvsCatz on
  • MistaraMistara Posts: 38,675
    edited October 2019

    nm

    Post edited by Mistara on
  • MistaraMistara Posts: 38,675
    edited October 2019

    beginning to feel christmas,  carrara animated shader. 

    started a site folder for Carrara3dX

    about to try shader on other pc   ...  aww it added frames, but not the key frames, applied omly the first red frame

    tha nla tab doesnt show when i select clor track or the object

    a lil bummed it didnt work.  on other pc was abl to apply it to 2nd object in same scene

    ca aniated color bust.JPG
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    Post edited by Mistara on
  • MistaraMistara Posts: 38,675

    when i save the cube to tray, animated shader saves with it.

    so i guess one workflow would be to load in the cube to bring the shader in

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,289

    The shader itself should save too, drag the ball into the browser

  • MistaraMistara Posts: 38,675

    it only saved the first frame.  on my pc  

    i don't understand why the nla tab doesn't appear

    hopefully these brain teasers are protecting me from alzheimers

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,289
    edited October 2019
    Mystarra said:

    it only saved the first frame.  on my pc  

    i don't understand why the nla tab doesn't appear

    hopefully these brain teasers are protecting me from alzheimers

    NLA you need an animation group

    odd the shader didn't save with keyframes

    Post edited by WendyLuvsCatz on
  • MistaraMistara Posts: 38,675

    tried grouping the shader track with the cube to make animation group.  group is grayed out

    woulda thought anything with keyframes would activate the nla tab.  

    mebbe a 2nd shot of jamieson will revv it up

  • MistaraMistara Posts: 38,675

    i want it to do more than change colors

    want shimmering with noise speckes and turbulence

  • DesertDudeDesertDude Posts: 1,238

    As far as I know (...which isn't very far...) animated shaders can't be part of an NLA track, despite evidence they *possibly* can be. I started a thread a while ago, but I think the concept is a dead end, or was never fully implemented.

    (Pure speculation on that last part...)

    https://www.daz3d.com/forums/discussion/339011/animate-shader-in-an-nla-clip#latest

    Cheers all

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,289
    edited October 2019

    forgotten what I have tried with my music visualization that worked or didn't

    I just managed to give Carrara a Nil pointer error playing with Veloute and Shoestring shaders animated though

    Post edited by WendyLuvsCatz on
  • DesertDudeDesertDude Posts: 1,238

    forgotten what I have tried with my music visualization that worked or didn't

    I just managed to give Carrara a Nil pointer error playing with Veloute and Shoestring shaders animated though

    Wendy, you're Nikola Tesla level genius heart

     

  • MistaraMistara Posts: 38,675

    was hoping to save only selected channels in the shader

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,289

    forgotten what I have tried with my music visualization that worked or didn't

    I just managed to give Carrara a Nil pointer error playing with Veloute and Shoestring shaders animated though

    Wendy, you're Nikola Tesla level genius heart

     

    The high tension powerlines I follow to the shops are sizzling in the rain, I was imagining Tesla coils sparking and crackling

  • MistaraMistara Posts: 38,675

    so far, the only thing works is to set the shader on an object. save the obj,

    bring obj into fresh scene to bring in the shader, then apply the shader to obj desired

    tried again to save as shader, only saves the first frame

    and i just noticed, lol, selecting shader in bottom shader tab, shows all the instances the shader is used on 

    attached is the primitive, if anyone wants to test bringing it into scene for the animated shader.
    (not really zipped, manually typed zip extenstion)

     

     

    zip
    zip
    Animated Shader text Cube.car.zip
    5K
    ca shader.JPG
    1087 x 605 - 112K
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