Rendering Issue on Sector 15 in DAZ Studio Pro 4.6
jdavison67
Posts: 650
So I purchased the "Sector 15"scene from the shop and I was doing some test renders in DAZ Studio Pro 4.6.
Attached you will see a print screen of what I see in preview before rendering(What I want).
The next attachment is what I wind up with post render(What I get).
I did a little digging and the images for the console appear to be .jpg so why do they render as black?
Is there a way to get them to show up or to glow?
Thanks in advance!
JD
WhatIget.png
1000 x 456 - 472K
WhatIwant.png
1519 x 691 - 1M
Comments
If you go to help > troubleshoot > log file, do you have any errors? Maybe anything pertaining to tdl?
I cut a snippit that shows a reference to tdl...not sure if this is what you mean....
-------------------------------------------------------------
Compiled /Users/jeffreydavison/Library/Application Support/DAZ 3D/Studio4/shaders/brickyard/{407f8e5c-3a9b-4708-b5e5-799ff1fe7c1d}/shader_Surface.sdl...
Compiled /Users/jeffreydavison/Library/Application Support/DAZ 3D/Studio4/shaders/brickyard/{407f8e5c-3a9b-4708-b5e5-799ff1fe7c1d}/shader_Surface.sdl...
Compiled /Users/jeffreydavison/Library/Application Support/DAZ 3D/Studio4/shaders/brickyard/{407f8e5c-3a9b-4708-b5e5-799ff1fe7c1d}/shader_Surface.sdl...
Compiled /Users/jeffreydavison/Library/Application Support/DAZ 3D/Studio4/shaders/brickyard/{407f8e5c-3a9b-4708-b5e5-799ff1fe7c1d}/shader_Surface.sdl...
File loaded in 0 min 0.1 sec.
Loaded file: SS_Glass+Clean.duf
Importing File...
Importing Monitor Stand.cr2 ...
Reading Monstand.obj
Reading M4mon.obj
Time to load file: 359.121 ms
Loaded image M4props3_rust.jpg
Loaded image p3screens.jpg
Imported: Monitor Stand.cr2
Building Scene...
File loaded in 0 min 1.8 sec.
Loaded file: Monitor Stand.cr2
Ran tdlmake on image /Users/Shared/My DAZ 3D Library/Runtime/textures/beyondbent/madlab4/p3screens.jpg
Ran tdlmake on image /Users/Shared/My DAZ 3D Library/Runtime/textures/beyondbent/madlab4/M4props3_rust.jpg
Importing File...
Importing X Table.cr2 ...
Reading Xtable.obj
Time to load file: 623.491 ms
Loaded image Xtable_metal.jpg
Imported: X Table.cr2
--------------------------------------etc
Not seeing an error though...
JD
I am seeing a lot of this type of error in the log file:
WARNING: QLayout: Attempting to add QLayout "" to DzEditTextureDlg "DzEditImage", which already has a layout
WARNING: QImage::scaled: Image is a null image
WARNING: QPainter::begin: Paint device returned engine == 0, type: 3
WARNING: QPainter::begin: Paint device returned engine == 0, type: 3
WARNING: QPainter::begin: Paint device returned engine == 0, type: 3
WARNING: QPainter::begin: Paint device returned engine == 0, type: 3
WARNING: QPainter::begin: Paint device returned engine == 0, type: 3
WARNING: QImage::scaled: Image is a null image
WARNING: QPainter::begin: Paint device returned engine == 0, type: 3
WARNING: QPainter::begin: Paint device returned engine == 0, type: 3
WARNING: QPainter::begin: Paint device returned engine == 0, type: 3
WARNING: QPainter::begin: Paint device returned engine == 0, type: 3
WARNING: QPainter::begin: Paint device returned engine == 0, type: 3
WARNING: QImage::scaled: Image is a null image
WARNING: QPainter::begin: Paint device returned engine == 0, type: 3
WARNING: QPainter::begin: Paint device returned engine == 0, type: 3
WARNING: QPainter::begin: Paint device returned engine == 0, type: 3
WARNING: QPainter::begin: Paint device returned engine == 0, type: 3
WARNING: QPainter::begin: Paint device returned engine == 0, type: 3
WARNING: QImage::scaled: Image is a null image
WARNING: QPainter::begin: Paint device returned engine == 0, type: 3
WARNING: QPainter::begin: Paint device returned engine == 0, type: 3
WARNING: QPainter::begin: Paint device returned engine == 0, type: 3
WARNING: QPainter::begin: Paint device returned engine == 0, type: 3
WARNING: QPainter::begin: Paint device returned engine == 0, type: 3
WARNING: QImage::scaled: Image is a null image
WARNING: QPainter::begin: Paint device returned engine == 0, type: 3
WARNING: QPainter::begin: Paint device returned engine == 0, type: 3
WARNING: QPainter::begin: Paint device returned engine == 0, type: 3
WARNING: QPainter::begin: Paint device returned engine == 0, type: 3
WARNING: QPainter::begin: Paint device returned engine == 0, type: 3
WARNING: QImage::scaled: Image is a null image
WARNING: QPainter::begin: Paint device returned engine == 0, type: 3
WARNING: QPainter::begin: Paint device returned engine == 0, type: 3
WARNING: QPainter::begin: Paint device returned engine == 0, type: 3
WARNING: QPainter::begin: Paint device returned engine == 0, type: 3
WARNING: QPainter::begin: Paint device returned engine == 0, type: 3
WARNING: QImage::scaled: Image is a null image
JD
I found this In the shop....
I hope it contains the missing textures.
:)
JD
Hm, the error I was thinking of would've been in the log file after hitting render I think Hopefully someone can come in who knows what those other errors are.
Also, the textures on the product page are the UV maps so people can create their own textures.
This is odd though...I see the textures unless I render....It's like they are in the wrong place....
Here is an example of the texture setting in DAZ Studio....
Looks ok to me....just doesn't render....
:(
JD
i see whats wrong,
change diffuse color from black to white on the top so the texture that is loaded shows up
lower the glossy setting by at least half thats there
spec color i would change to med grey and lower to the same level as the glossy setting
ambient color i would change to black
and make sure there are no reflection settings turned on.
let us know how these settings work out for you
as for actual glow, you would need to either use uberarea lights or glow shaders along with the textures
Actually...why?
Just feed the texture map into the Ambient channel and leave the color white and at 100%...that should give quite enough 'glow'...
The key seems to be the diffuse color.
Changing the Ambient and Specular...seemed to create different issues...
Thanks guys!
:)
JD
The issue is that your using Poser content in DS, the surface settings for those are, to be blunt, garbage, even the PP ones, from the blurb on the product page Stefan has also supplied DS material presets, so I suggest you find them and start applying them to everything.
The question is where?
I have had to tweak all the settings on everything...but I have yet to find these DS presets.
Would these be in a specific panel, or is this something I need to dig into a folder to find?
Thanks!
JD
I found the preset file...
It wasnsn't obvious that it is a preset.
I thought it was another scene.
I added a picture, in case anybody else runs into this.
The new textures are much better and the rendering does take a bit longer.
:)
Thanks for everyones help with this!
JD
People stop using the Product option in the Content Library tab, use the DAZ Studio Formats and Poser Formats as they have a direct relation to the way files are installed. Products is an extension of CMS and stupid Smart Content.
Here is a NONE Smart Item with Show Details Checked and then the Show File Paths used on my PC.
Look again at the folder names containing the files — it says right there "StudioCF" which is "Studio Companion File". I see others named "DS" and "PS". Usually (although the system isn't always used consistently) a "StudioCF" folder will only have material presets while the actual object is in the Poser folder; while the "PS" and "DS" folders will have complete objects in full Poser and D|S format.
Watch out, though, for items that only have D|S or only have Poser files, these will only have one folder and it might not be obvious which they are.