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It gets rid of what it can. It will clean out the undo stack and delete things waiting to be deleted.
BRILLIANT!!!! thank you!
I typed up a nice long response on the Train on the way in. Apparently I lost it though. LOL.
Let me see if I can recreate that post. :)
When you say over clocked, is that factory overclocked, or overclocking in addition to Factory settings? Is your CPU overclocked? What are your OpenGL settings under Preferences, Interface (Screen shot may help.)?
Let me give you a little insight to my thinking. At home I have a system with a pair of EVGA "Classified" GTX 570, in SLI mode running three monitors in Surround (most of the time.) At the office I have one system with an EVGA GTX 770, one with a GTS 310M and an Intel HD 4000, a third one with an ATI 5700 series card and an ATI 3000 series card. My Office Mac is running a GTS 120 card. (As the head of DAZ Software QA I get to play with lots of toys.) And that is just what is on my desk.
So when I say that I have never seen this behavior, you understand the frame of reference I am speaking from. :) Oh and clearly you do not need game level hardware to run DAZ Studio.
Since I have not seen it, I can only take an educated guess. My first guess is a bad video card driver. (nVidia occasionally lets a bad one sneak out.) My second guess, since this is a gaming rig, is hardware instability (likely minor) due to overclocking or possibly a bad card. or possibly heat in the case.
I don't see SLI causing it, but there might be sufficient differences between SLI with 460 cards and 570 cards that I could be wrong.
And the other posters are correct, it does sound like your video card frame buffer is not clearing, the question is why and how do we help you get it solved.
I actually get the same thing as Vaskania. Flashes of what was there previously when Genesis is loading. My card is a Nvidia also. It doens't really affect anything, tho it can be disconcerting, making me thing something is about to go wrong.
I'm actually happy reading that I'm not the only one with this issue. It doesn't actually hurt performance, it's just more annoying visually.
My cards are both factory overclocked. This is the one I've got: http://www.newegg.com/Product/Product.aspx?Item=N82E16814130571
My CPU is overclocked, but it's not a 24/7 clock. I use the throttle feature of my board to downclock it when the extra power isn't necessary. When my cpu is running at full, it goes up to 4.7ghz.
Here are my full specs for the parts that matter:
Asus P8Z68-V Pro
Intel I7-2600K 3.4GHz ( Turbo @ 4.7 )
Corsair Hydro H80
Evga GTX 460 1GB SC Sli
Asus Xonar DX
Corsair Vengeance Lowpro 8GB 1.5V
Corsair AX1200 PSU
Cooler Master Haf-X Full Tower
My case never runs hot, especially in winter. I live in WA state, so inside is usually very cool. All of my fans are set to intake with 1 or 2 exhausts. The air that exhausts is still cold.
My cards, gaming wise, in sli are the equivalent of a single GTX 580 and will still handle anything I throw at them. I'm looking at getting an EVGA GTX 770 4GB and bump my ram up to 32GB when I can (been hitting my ram ceiling lately in Poser).
I built this system in the tail end of 2011 just before BF3 hit. I had no idea 5 months later I'd be into 3D work.
I've never really known how to set some of these settings below.
I can also see the flashes of previous content on Mac Book Pro running with OS X 10.7.5 with AMD Radeon HD 6750M graphics chip using the latest stable of Daz Studio (didn't try the new beta, yet).
For what it's worth, I disabled SLI and it still does it.
Thanks, Rob, for the fast reply. My (future request) for next releases of D|S is to save the favorites for each figure within a scene file - and then to reload the scene and i have the same favorites back...
Again: great job from your team. This beta is absolute stable for me, no problems, no crashes and very fast.
Thank you !
Gerry from Berlin
@Gerry:
Thanks for the feedback.
The current build already does what you are requesting (unless I am misunderstanding the request). Each object in the scene saves/loads its own [independent] favorites - they are not "global" (aka "shared") favorites, rather they are "local" to a given object in the scene.
-Rob
OK. I just watched video on using the installer. I have a big question. Can you tell the installer where you want it to install items? I don't like where it installs everything. I put everything on an external hard drive. Any info would be great. Thank you all.
:red:
Which installer? The DAZ Install manager? Yes, if you click the gear icon at top-right you can go to the Installation tab and set both the base path for applications (the equivalent of Program Files, the path within that isn't configurable) at the top and the paths for content by clicking the + button to add a folder and the - button to remove a highlighted folder. If you have multiple destination folders set clicking the Show Details box on the main interface will give you a drop-down from which you can set the one to use.
Thank you very much. :-)
It is rather sad that you are forced to install the download manager. Not me! That's for sure. I want to know what that is installed on my computer. I have to do without. I am reminded of the long period with only exe files to install, blatantly against users wishes. Daz makes it hard so hard as possible.
The DazStudioBETA is the only thing you really need the DIM for ...
And the DazStudioBETA is the only thing I want right now!
I am sorry!
Thank you. It feels better now when at last one person share my misery.
Technically, you only need DIM to download the Beta. Once it is in the downloaded packages, you can run the install from there by hand.
I am a brave man but there are limits!
But could I download to another computer and transfer the package to my main computer and install?
I could make a test install on the old computer to see what happens.. hmm worth trying!
I do not know if anyone else is experiencing it, but I am getting extremely long scene (duf) load and save times in DS 4.6.2.106 64bit beta as compared to the last official release DS 4.6.1.39 64bit. As a comparison listed below are the load and save times for an identical scene in each version. It does not matter which version the scene was originally saved in. The scene is an animation scene with 2 V4 characters, hair, clothing, sky-dome, and a scene with props.
DS 4.6.1.39 64bit:
Load scene: 1 minute
Save scene: 50 seconds
DS 4.6.2.106 64bit beta:
Load scene: 7:30 minutes
Save scene: 25:15 minutes
The Beta seems pretty stable, the only crashes I have had is with aniMate2, but these save an upload times are disturbing. I am reluctant to use the beta because of these load/save times.
Hope this helps.
Win 8 64bit.
Do you have the exact same content folders listed in the beta as in the release version?
Yes, you can use DIM in offline mode on your main computer to install after copying over the file from the other computer.
Pretty happy with the beta and I am using it quite a while now.
Works like a charm and I love some of the new features!
It does crash but that is because my graphics card needs to be replaced (it also crashes in games).
Do you have the exact same content folders listed in the beta as in the release version?
Thanks fixmypcmike for the quick response.
I checked. There were a couple of differences in the content paths and their order. I mirrored the content folders from DS 4.6.1.39 64bit to DS 4.6.2.106 64bit. I then loaded a blank base scene just environment and props; it took 9 seconds to load in DS 4.6.1.39 and 44 seconds in DS 4.6.2.106. The content folders do not appear to be the issue.
Thanks fixmypcmike for the quick response.
I checked. There were a couple of differences in the content paths and their order. I mirrored the content folders from DS 4.6.1.39 64bit to DS 4.6.2.106 64bit. I then loaded a blank base scene just environment and props; it took 9 seconds to load in DS 4.6.1.39 and 44 seconds in DS 4.6.2.106. The content folders do not appear to be the issue.
Are the saved scenes (the one that took 50 seconds then took 25 minutes) the same size, do they look the same?
@DAZ_cjones
The scene I used the second time was not the same .duf file. It is the empty environment scene that was used to build the original scene from, not the complete scene that I tested first. The base scene is a 515kb .duf file compared to the fully populated scene which is about 82mb in size and includes, figures, hair, clothes, and 6000 animation frames. I just wanted to test a smaller scene so I would not have to wait 25 minutes to see the result. As you can see there is still a quite a load difference of 9 seconds vs 44 seconds. The slow load times in the beta versus previous release DS versions is standard across any scene I try to load, even those created with DS 4.6.2.106 64bit.
I took a close look at the scene and textures and could not see any determinable differences.
purge memory script is a welcome addition