Resource request / Importing own models into Daz / Rigging
Hello all,
I am looking for a definitive resource/guide/tutorial on how to import and rig a character for use in Daz Studio, this includes morph targets for Mimic lip sych. I have downloaded and installed the Content Creator Toolkit (CCT), but its "doc" doesn't include information on how to use the plugins. The two links in the document leads to a wikki page titled zz* - Texture Atlas for DAZ Studio, and a youtube video that covers the Transfer Utility.
MORE INFO:
I am looking to take advantage of Daz Studio as an "Animation Studio". Because I must own in totality the right to the models, with the ability to transfer those rights to a customer, I cannot use any of the models in the Daz content library. Daz is attractive because it is currently free. Therefore any of my partners can install it and I can transfer the models to them for use. I want to rig my own character models inside of Daz and be able to take advantage of all of the power of the application.
Thanks for any help!
Gabe
Comments
The only tutorial I know of is this one for sale in the Store : http://www.daz3d.com/rigging-original-figures-in-ds4-pro
I bought it myself, and I thought it was very good. There may be other ones on ShareCG for example, I believe that Wilmap and Patience55 have done some, but I can't remember exactly what they covered..
Here's some more info...
http://smay3d.com/forum/index.php?
(under the Tutorials section…Rigging in DS 4 and Setting up the Snake Character)
Also
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/rigging/start
And a follow up book to the first one JummyC linked to...
http://www.daz3d.com/tutorial-sale/advanced-rigging-in-daz-studio-4-pro
And probably a good companion, if you are also planning on creating your own clothing to go with them...
http://www.daz3d.com/rigidity-grouping-and-mapping-in-ds-4-5