Question about Studio 4.6 Pro 64 bit requirements

Lum VLum V Posts: 16
edited December 1969 in Daz Studio Discussion

I'm currently running the 32 bit version of Studio, with Windows 7 32 bit and 4 GB of memory, but I'm thinking of moving up to Windows 7 64 bit and increasing my memory size to 10 GB. When I went to the tech specs page of DAZ Studio, it said that the specs for the 64 bit of Studio was "Intel Xeon/Core 2 Duo or Quad /Core i7 or AMD Opteron/Phenom processor(s)'.

Does this mean you have to have a Xeon Core 2 Duo processor or does it mean a Xeon OR a Core 2 Duo processor? There are Xeon Core 2 Duos and just regular Core 2 Duos, I don't know what the slash mark indicates. I'm running a laptop with a Core 2 Duo processor, but it isn't a Xeon.

Rendering really stinks with 32 bits most times, and I have crashes most times on larger, more detailed scenes. I figure a 64 bit system and more memory will help. My laptop is a Dell Precision M6400 Workstation with 512 MB Quadro FX 2700M dedicated video card and Windows 7 Home Premium. I can upgrade my laptop to 16 GB of memory maximum.

Comments

  • SzarkSzark Posts: 10,634
    edited December 1969

    Xeon/2 Core Duo meaning either will do. Yes they are two separate chips.

    You would have to ask Dell if the Laptop will take 16GB

  • prixatprixat Posts: 1,590
    edited December 1969

    Hi LumV

    It really just means any reasonably modern processor.

    One of my machines is a core 2 duo the other is a phenom X6 they both run Studio without problems.
    (I've even run Studio on older model AMD Athlons and Semprons.)

    64bit and more memory is good for stability and bigger projects...

    ...but if you're going to be stuck on 2 cores then unfortunately rendering will still really stink! :)

  • Lum VLum V Posts: 16
    edited December 1969

    Szark said:
    Xeon/2 Core Duo meaning either will do. Yes they are two separate chips.

    You would have to ask Dell if the Laptop will take 16GB


    Thanks, yeah, it will hold 16GB, it is a 'portable workstation' and that is one of its' selling features was the increased memory size.

  • Lum VLum V Posts: 16
    edited December 1969

    prixat said:
    Hi LumV

    ...but if you're going to be stuck on 2 cores then unfortunately rendering will still really stink! :)


    Thanks for your help. Sadly, I'm going to have to stick with 2 cores for the time being. It really renders very well when the scene isn't complicated, but if you put more than one or two figures in it then it slows down or crashes. I've learned to save a posed figure as an .obj file then put it in the scene as that seems to help some, but of course you have to have it posed perfectly before you save it as an object file, as you won't be able to change arm positions and such afterwards. it does render better, though.

  • SzarkSzark Posts: 10,634
    edited December 1969

    Well 16 GB will allow you to build bigger scenes and render them so all good there.

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