How do i know what shader is used

hellbornhellborn Posts: 59
edited January 2014 in Daz Studio Discussion

Im playing with geo grafting and have some problems with shaders. I can get the added part to match quite well when basic settings are used. I just copy all the materal settings from say Genesis 2 to my part and then change what i need. However, when doing the same with models with subsurface shaders applied to them I did run into problem. With Genesis with Bree texture applied copy of the settings did not work at first. I then figured out that I first had to apply the basic human skin shader (not sure about the name, I have no possibillity to check now) to my part before the copy paste. Logical. Of course the correct setting must exist in both objects for a copy paste to work.

When trying the same on Victoria I dont get a full match so I suspekt am not using the correct shader.

What shaders does Victoria 6 default sss material use?

Post edited by hellborn on

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    I don't know if this will help, but the name of the shader is displayed at the top of the Surfaces pane. For example, when I select Genesis, the Surfaces pane says at the top 'Shader : DAZ Studio Default'. Does that help any?

  • hellbornhellborn Posts: 59
    edited December 1969

    Could be what Im looking for.
    Away over the weekend, will check when i get back home

  • hellbornhellborn Posts: 59
    edited December 1969

    Tanks.
    Checked now and youre correct.

    And i found presets that uses the shaders in question.
    So doing it the way I did before it should be possible to apply the correct preset and then copy the settings between the models by copy and paste.

    It would however be even more easy if it was possible to copy paste in a way that copies the shader as well as all settings in one go.

    Is it possible in any way?

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    If the normal Save As > Shader Preset doesn't do what you want, you could try Save As > Support Asset > Shader Definition Asset, that should work by the sound of the description.

    It would be the easiest way to apply it to various objects if it works for you.

  • hellbornhellborn Posts: 59
    edited December 1969

    Hmm.
    Tried to save as Shader Defention Asset but i get en error message saying that omUberSurface cant be saved as an Shader Defenition Asset.
    Saving as a Shader Preset does not seem to work either.
    I can save it but when I try to apply the created Preset the shader does not update.

    So far the best I can do is to first apply a Preset to the object.
    For the Genesis 2 that means !UberSurfaceBasic that uses the same shader as Genesis 2 and for V6 the !SubSurfaceBaseShader that uses the AoA Subsurface and after that i copy the settings between the models.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    hellborn said:
    Hmm.
    Tried to save as Shader Defention Asset but i get en error message saying that omUberSurface cant be saved as an Shader Defenition Asset.

    Two things going on there...omUberSurface already is a 'shader'...so it shouldn't have to become a definition asset. And two, it's 'locked'. It can't be changed on the user end, displayed in ShaderMixer, etc...

    Saving as a Shader Preset does not seem to work either.
    I can save it but when I try to apply the created Preset the shader does not update.

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