The "Animators Assemble!" thread for Daz animation WIPs, clips, and tips

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  • TugpsxTugpsx Posts: 738

    Thanks for sharing your experiences and the links. looking forward to viewing your next animation project.

  • I revised the angel character animation in this shot.

    Planning the Shot:

    Final:

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,305
    edited January 2022

    you will all have to go to my YouTube channel to watch mine devil

    Post edited by WendyLuvsCatz on
  • FirstBastionFirstBastion Posts: 7,777

    Z Family said:

    Here is a video made 2 years ago just before moving to unreal engine. Hope you'll like it :-)

     And that is why you must always walk against traffic especially during the apocalypse. 

    Excellent pacing and edits.

  • My Latest Episode of F.R.A.S.H Detectives Enjoy. Made completely in Daz3d.
  • Jadin XquireJadin Xquire Posts: 10
    edited February 2022

    Isaiah Torres has a Book on Amazon called "Grandma's House". Im helping him bring the book to life with Daz3D :) 
    Amazon: https://www.amazon.com/Grandmas-House-Different-Still-Means-ebook/dp/B08LTT1FQ2

    Erika Concept with Daz: https://youtu.be/qW4Y6yzEYX8

    Erika Test Animation: https://www.youtube.com/watch?v=xFgyyXtedto

    All models are Genesis 1 for this book. Rendered in Iray then imported to After Effects.

    Post edited by Jadin Xquire on
  • Video

  • WendyLuvsCatz said:

    Video

     That's pretty cool.  Would be interested in understanding how you set up that mocap. setup? software? camera used? products?

  • FirstBastion said:

    WendyLuvsCatz said:

    Video

     That's pretty cool.  Would be interested in understanding how you set up that mocap. setup? software? camera used? products?

     Video
    https://app.plask.ai/

    getting it into DAZ is the difficult part though, I have iClone

    the last clip is DAZ a BVH exported fro iC6 3DX6 on genesis 1

    then saved and Pose and graph editor adjustments for Genesis 8

    feet still skate

  • WendyLuvsCatz said:

    FirstBastion said:

    WendyLuvsCatz said:

    Video

     That's pretty cool.  Would be interested in understanding how you set up that mocap. setup? software? camera used? products?

     Video
    https://app.plask.ai/

    getting it into DAZ is the difficult part though, I have iClone

    the last clip is DAZ a BVH exported fro iC6 3DX6 on genesis 1

    then saved and Pose and graph editor adjustments for Genesis 8

    feet still skate

     Thank you very much,  I think the upper body animations transfer well  and the lowerbody can easily be framed out of a shot if necessary.  Thanks again.

  • Jadin XquireJadin Xquire Posts: 10
    edited February 2022

    I saw this video of a Butterfly Twist Round Kick : https://www.youtube.com/watch?v=k6c4Wa2kGJ8&list=PLyww4TfI-q2eVtr0tDaBKebEGwN1qsfWV&index=39  and I wanted to use as reference. I animated entirely in Daz3d. I learned alot from this video. 

     


    Model: Genesis 1
    I used smear tactics in my animation. Enjoy!

    Post edited by Jadin Xquire on
  • IvyIvy Posts: 7,165

    WendyLuvsCatz said:

    FirstBastion said:

    WendyLuvsCatz said:

    Video

     That's pretty cool.  Would be interested in understanding how you set up that mocap. setup? software? camera used? products?

     Video
    https://app.plask.ai/

    getting it into DAZ is the difficult part though, I have iClone

    the last clip is DAZ a BVH exported fro iC6 3DX6 on genesis 1

    then saved and Pose and graph editor adjustments for Genesis 8

    feet still skate

    does translating the hip (y) rotion to the floor level help any with the floor skating. I know you can correct some BHV files that way 

    Still very cool to watch

  • I didn't bother trying it as it was already skating on Genesis 1 so doubted would make much difference on 8

    I must do a better mocap, iClone the foot floor collision helps and I did try baking that but it didn't really make much difference in DAZ.

  • IvyIvy Posts: 7,165

    Jadin Xquire said:

    I saw this video of a Butterfly Twist Round Kick : https://www.youtube.com/watch?v=k6c4Wa2kGJ8&list=PLyww4TfI-q2eVtr0tDaBKebEGwN1qsfWV&index=39  and I wanted to use as reference. I animated entirely in Daz3d. I learned alot from this video. 

     


    Model: Genesis 1
    I used smear tactics in my animation. Enjoy!

    nice work.

    I have created a couple of those moves in a couple of my Karate girl animations. Its hard to get those twist right. you did a excellent job  :)

  • Ivy said:

    Jadin Xquire said:

    I saw this video of a Butterfly Twist Round Kick : https://www.youtube.com/watch?v=k6c4Wa2kGJ8&list=PLyww4TfI-q2eVtr0tDaBKebEGwN1qsfWV&index=39  and I wanted to use as reference. I animated entirely in Daz3d. I learned alot from this video. 

     


    Model: Genesis 1
    I used smear tactics in my animation. Enjoy!

    nice work.

    I have created a couple of those moves in a couple of my Karate girl animations. Its hard to get those twist right. you did a excellent job  :)fs

    Thank you so much!  

  • rillarilla Posts: 57

    Jadin Xquire said:

    I saw this video of a Butterfly Twist Round Kick : https://www.youtube.com/watch?v=k6c4Wa2kGJ8&list=PLyww4TfI-q2eVtr0tDaBKebEGwN1qsfWV&index=39  and I wanted to use as reference. I animated entirely in Daz3d. I learned alot from this video. 

     


    Model: Genesis 1
    I used smear tactics in my animation. Enjoy!

     

    Fabulous job! 

    Did you animate on 2's? 

  • Jadin XquireJadin Xquire Posts: 10
    edited March 2022

    rilla said:

    Jadin Xquire said:

    I saw this video of a Butterfly Twist Round Kick : https://www.youtube.com/watch?v=k6c4Wa2kGJ8&list=PLyww4TfI-q2eVtr0tDaBKebEGwN1qsfWV&index=39  and I wanted to use as reference. I animated entirely in Daz3d. I learned alot from this video. 

     


    Model: Genesis 1
    I used smear tactics in my animation. Enjoy!

     

    Fabulous job! 

    Did you animate on 2's? 

    Forgive me for taking this long to response. I just saw your post now. I did a mixture of 1s and 2s.  

    Post edited by Jadin Xquire on
  • Jadin XquireJadin Xquire Posts: 10
    edited March 2022

     

     

     

     

     

     

     

     

    Above is Rusty's Animation Guide for demo reels. I plan to make a Feature demo reel. Most of my shots will be used in Daz3d. I will export it to After Effects to finalize all my shots. 

     

    Post edited by Jadin Xquire on
  • magaremotomagaremoto Posts: 1,227

    first try with the iray biased engine

    poor flickering after 1 iteration only, no denoiser applied

  • IvyIvy Posts: 7,165
    edited March 2022

    I was taking a break from making adult animtions and made somethiing SFW

    This was totally created and renderd with daz studio & Iray  it took 2 days to make from start to finsh

    click to play . best viewed in 1080-HD    

    Post edited by Ivy on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,305

    very cute Ivy heart

  • IvyIvy Posts: 7,165

    WendyLuvsCatz said:

    very cute Ivy heart

    Thank you very much Wendy heartsmiley

  • magaremotomagaremoto Posts: 1,227

    second animation test with Iray biased renderer, about human skin primarily

    11 seconds/frame

  • Good to see you are animating the humans now. Watch the feet though as at least one foot per person should touch the ground.
  • magaremotomagaremoto Posts: 1,227

    they wear green crystal shoes :)

    the following is meant for testing bloom filter mainly

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,305
    edited April 2022

    another go using Plask

    Aiko3 imports iClone BVH much better than Genesis figures

    leg wobble on mocap likely from my dress being seen as legs

    Post edited by WendyLuvsCatz on
  • rosselianirosseliani Posts: 374

    A short clip showing dForce Hair animated simulation (Warning! This video is a promotional clip and shows the "other store" logo.)

    Rendered with Iray

    Postwork is only video editing

  • GordigGordig Posts: 10,105

    The figure animation is by far what I spent the least time on, and I still have more work to do, but this is an important step finished.

  • rosselianirosseliani Posts: 374

    Gordig said:

    The figure animation is by far what I spent the least time on, and I still have more work to do, but this is an important step finished.

    Excellent!

  • FirstBastionFirstBastion Posts: 7,777

    Gordig said:

    The figure animation is by far what I spent the least time on, and I still have more work to do, but this is an important step finished.

     

     That was a very realistic water effect

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