pwToon help
VIArts
Posts: 1,499
When I render after applying a pwToon shader, everything is jyyust...dark. It doesn't matter how much light is on the figure, or if there isc any at all, it's still black.
This is DS4.6
Comments
They may be broken.,.4.6 does have an update to 3Delight and they may need to be recompiled...have you checked to see if there is an update for them?
Well, I only just bought and installed the shaders. recently...?
Here's a couple renders to show what I mean.
First one is Neutral. I don't understand the weird eyes. Second is Clean Drawing.
That looks as if the wrong map is being used at render time - try restarting DS, and then do a render immediately on starting. Certainly applying the current version of pwToon base shader over the male sample res textures gives the expected result on rendering.
Default DS shader seems okay, but pwToon still renders black.
What map isn't right?
Okay, this is what I've tried:
Istalled pwTOONforDAZStudio4 manually (DIM kills my eyes)
Loaded G1 with my texture
Selected Genesis in Scene tab
Selected genesis in Surfaces tab
Tried applying pwToon, Neutral, artoon Classic, Clean Drawing (one at a time)
Restarted, retried
Tried CTRL+click and set map settings to ignore
Uninstalled both pwToonand DS
Installed the latest version of DS
Installed pw toon
Nothing new. this is making me nuts.
First off, uninstalling DAZ Studio will never no matter how many times you do it, FIX a content error. Second do you have the last update of DAZ Studio lights and Shaders installed. Third are you sure pwToon is installed properly and Last only a Full 3DeLight Render will work as pwToon is a Shader for the render engine.
If none of the Above is the issue I'm at a lose. Oh yeah one more thing using more than one setting of pwToon does not work. Only the last one applied will be used on the figure.
AAAAAAERRRERRRGGGGHHH!!
Okay, y'all do this:
Load a figure and zoom on the head using the Front View.
Load a pwToon shader.
Render.
Then start asking me what to do... I'll tell you to PUT A CAMERA IN IT1!
Man...that was dumb.
New question, what's going o under the eyes?
Looks like it's outlining each bit of the transmapped mesh - I wouldn't use pwToon on lashes with a standard transparency map, if at all.
I get your frustration. Take a look at what pwToon is doing to my poor GenesisMale 2 on render. What in the world happened to his fingers and toes?! Haha, pwToon is sadistic and mutilating genesis figures now.
You see I have the eyes issue as well so you are not alone in this! Now, if you remove the texture and assign materials yourself, then lower the specular, they show up just fine.
I have repeated the process after restart and this missing geometry render with pwToon is constant.
He renders fine without pwToon applied so I am at a loss with this pwToon as well.
It used to work so well before I upgraded my PC. Better part = better render right? Well not with this shader haha.
For some reason, applying pwToon to all the ye surfaces causes the opacity to go to -100 and make it look weird. So what I do now is apply pwToon only to the iris.
That looks like a displacement problem.
That looks like a displacement problem.I did Confirm that issue on the G2M Base male. It only happens to it. Not to any G2M shapes.
The original shader and settings (G2M also has displacement maps whereas M6 doesn't) are different for the G2M and M6, I presume its this that is setting the displacement when applying PWToon