Body parts disappear after changing camera position in Poser 10

davejasdavejas Posts: 0

I am using a model that I bought here, the Daz Pigeon/Dove in Poser 10 which it was said to be compatible with.
http://www.daz3d.com/poser-pigeon-daz-dove
Whenever I rotate the camera to a certain position, one of the upper wings and the tail, disappear. They reappear when you move the camera to a much different position.

Has anyone seen anything similar?

Screen_Shot_2014-01-18_at_7.02_.22_PM_.png
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Post edited by davejas on

Comments

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited January 2014

    If you dolly the camera backwards a bit from the bird, do they reappear? You might just be too close.

    Post edited by Lissa_xyz on
  • Richard HaseltineRichard Haseltine Posts: 100,781
    edited December 1969

    It doesn't look likely to be the issue but you might try tweaking the Hither and Yon settings for the camera - lower the hither and raise the yon.

  • davejasdavejas Posts: 0
    edited January 2014

    Vaskania said:
    If you dolly the camera backwards a bit from the bird, do they reappear? You might just be too close.

    Yes, I've tracked quite a bit far away and they are still not there. I tried the hither and yon suggestion also, no luck.

    One thing that I did notice is that they will show up if I use different document displays: (outline, wireframe and cartoon with line) They also show correctly if I do a render. It's a workaround, I guess, but I wish it would work correctly.

    Post edited by davejas on
  • ChoholeChohole Posts: 33,604
    edited December 1969

    Ah, it only disappears when you view the doc screen, but is there when you render, that is a typical Poser behaviour, and you get used to it. It also happens quite often if you are using Fairy wings or things like that. It's something happens in posers openGL display

  • TheWheelManTheWheelMan Posts: 1,014
    edited December 1969

    I think it happens especially to things that are very thin, like those bird wings probably are.

  • KeryaKerya Posts: 10,943
    edited December 1969

    I think it happens with parts that are using transmaps ...

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