Rendering issues with Gen2F finger/toenails?

RenderPretenderRenderPretender Posts: 1,041
edited December 1969 in The Commons

Has anyone been having issues with rendering Genesis 2 Female finger/toenails? I have noticed that, in my 3Delight renders, the finger/toenails don't render properly; it's as if the mesh sort of breaks down and "scatters", though all looks fine before the render. Any ideas on correcting this? It makes my renders unusable as it is. This occurs regardless of the nail length. I have only tried one shader as yet (AoA). Could that be responsible?

Thank you!

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,788
    edited December 1969

    Got to the Surfaces pane to check that the displacement bounds (the minimum and maximum values) are 0 if Displacement Strength is 0.

  • RenderPretenderRenderPretender Posts: 1,041
    edited December 1969

    Richard, incredibly, that worked a charm! Thank you! I like to thing that I have at least functional facility with displacement maps, but I'd have never thought of that in the instance of nails. Problem solved. Do you all have a little subforum of known/discovered fixes for little things like this? Might be useful to document for the general pop.

    Thank you! Saved me from chasing a wild goose or, worse, having to settle.

  • Richard HaseltineRichard Haseltine Posts: 100,788
    edited December 1969

    This is a known issue with the Age of Armor SSS Shader, that if there's no displacement the min and max must be zero to avoid mesh distortion, so it was a likely explanation for what you were seeing. It's worth getting the video AoA made covering the sahder, and having a look at the thread on it too (I don't have a link to hand).

Sign In or Register to comment.