Lux and problem with metal [SOLVED]
Sylvan
Posts: 2,718
I have a scene with lots of metal and I keep getting little white dots, no matter what kind of light I am adding or deleting.
Seems that the high glossy metal is just too much for the renderer to handle?
Untitled.png
343 x 375 - 64K
Post edited by Sylvan on
Comments
Which exporter?
What metal?
http://www.luxrender.net/wiki/LuxRender_Materials_Metal2
http://www.luxrender.net/wiki/LuxRender_Materials_ShinyMetal
http://www.luxrender.net/wiki/LuxRender_Materials_Mirror
What sampler?
http://www.luxrender.net/wiki/LuxRender_Render_settings#Sampler_2
Surface Integrator?
http://www.luxrender.net/wiki/LuxRender_Render_settings#Surface_Integrator
This happens sometimes when you have materials which diffuse color is set to pure white (255,255,255). Try to lower the diffuse color of these materials to something like 220,220,220.
After checking everything you guys came up with, I added a light.
I pointed it directly towards the darkened part as seen in my screenshot.
It solved the light dots right away :D
So that spot just wanted a teeny bit more light to work with!
Thanks for thinking with me!