Auto-Generated Morphs
KimberSue
Posts: 353
Hi, I've been reading Modifying Auto-Generated Morphs and am kind of lost.
Basically what this is saying is I need to:
Export the shirt I made as an obj.
Modify the shirt obj
Export with changes as shirt obj.
Then import the change shirt obj using Import Morph with Morph Loader Pro
and those changes I made in the shirt obj will apply to my shirt as morphs?
am I right?
I get how to make morphs myself with dform but I'd like to understand transferring morphs.
While I'm here, anyone know of a good tutor to transfers GF2 morphs to clothing. I made a long sleeved shirt for GF2 and want to add some GF2 morphs to the shirt. More playing around to learn at this stage.
Thank you
Kimberly
Comments
That's right. Make sure the shirt is at base resolution when you export it to make changes. You can find this in Parameters.
You can change the Morphs/Morph Loader Pro heading by right-clicking on that heading in morph loader pro and clicking "create."
If you conform an item to G2F and dial in a morph on the figure, it will automatically transfer to the clothing. This is an "auto-generated morph." You can modify it by exporting the obj with the morph dialed to 100%, then modifying that. When you reload the changed version, make sure you also in Morph Loader you also right-click Overwrite Existing and choose "Deltas and ERC links."
You save new morphs using File--Save As--Support Assets--Morph Assets.
Don't forget to make sure G2F is set to scale 100% before exporting a morphed clothing item so the scale doesn't get messed up, and set translation on the y axis to 0 if using the Josie FBM.
I finally got the auto-generated morph to work. Thank you. The a huge step for me.
Very welcome. :-)
Another question. My shirt had some issue so I did: File—Save As—Support Assets—Morph Assets and I also export as an obj file to save my morph files.
I fixed the shirt and moved it back into daz for GF2 but lost the morphs when fixing the shirt.
I have the shirt back in daz. When I used the morph loader pro and imported the obj which gave me all three morph files in one file. I can live with that and understand it now. Kind of cool.
But I would like to get the three morph files I saved as Morph Assets back in the shirt or make them usable with the shirt. How would I go about doing that?
Thanks for your time
Kimberly
You said you saved them as obj; can't you just load the individual objs through Morph Loader?
When I uploaded the obj it gave me one morph instead of three. How do it get it to load each more individually from the obj?
When I uploaded the obj it gave me one morph instead of three. How do it get it to load each more individually from the obj?
OH
Sorry, I was confused. So you exported one obj with all three morphs dialed to 100% before? If that's the case I'm afraid you probably can't separate them out again. I was assuming you still had the objs that you used to load those three morphs the first time.
OH
Sorry, I was confused. So you exported one obj with all three morphs dialed to 100% before? If that's the case I'm afraid you probably can't separate them out again. I was assuming you still had the objs that you used to load those three morphs the first time.
Lesson learned, from now one I will export each morph as I make them and reload them all in the finished product.
One last question, how do you delete a morph I made?
Thanks for all the help
OH
Sorry, I was confused. So you exported one obj with all three morphs dialed to 100% before? If that's the case I'm afraid you probably can't separate them out again. I was assuming you still had the objs that you used to load those three morphs the first time.
Lesson learned, from now one I will export each morph as I make them and reload them all in the finished product.
One last question, how do you delete a morph I made?
Thanks for all the help
No problem! I'm sorry I can't be of more help.
You will probably need to go to the data folder where you saved it and delete the .dsf file from the Morphs folder.