Mirrors

petes imagespetes images Posts: 213
edited December 1969 in Daz Studio Discussion

First off my apologies for this request as I have trawled through, and found a number of links but not the answer I'm looking for.
I have the reflections fine, no problems at all. Biggest bug of all is that the mirror surface is either Black, White, or Grey depending on he diffuse colour but just not getting the glass surface I have seen on all others.
I have followed all tips and advice but get the same result.
Using Daz 4.6, graphics card supports all etc so I must be missing something.
I have adjusted the Max Ray Trace from 1 to 16 at varying levels, using 3d delight, so what am I missing?
many thanks
pete

Comments

  • frank0314frank0314 Posts: 14,252
    edited January 2014

    Lighting plays a huge part in a mirror looking right. Be sure your max raytrace depth is set to 2 or more and a shading rate of .2 or less. You also need to make sure something else is in the scene for the mirror to reflect off of

    Post edited by frank0314 on
  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    Mirrors can be pretty high up on the "just won't work right until..." list. Can you get screenshots of the mirror material's Surfaces tab, especially the top half and further down where it says "Reflections" and post them here? There's probably something unobvious that needs a little tweaking.

    Lighting can also be important — even if you have out-of-camera-view objects placed properly to show up in the mirror, if all your lighing is shining on the visible scene, the reflections might not be all that clear.

  • macleanmaclean Posts: 2,438
    edited January 2014

    You should forget the Diffuse Color. Set Diffuse Strength to 0% so it doesn't affect the surface at all. (Setting Diffuse Strength to say 10% with a white color is a good way to lighten the surface, but you lose a bit of the mirror effect.

    The important value is Reflection Color. That's the one which determines what color the reflection will be. It also controls the amount of reflection, depending on how light/dark the color is.

    For example, you want a red reflection. If you set Reflection color to RGB 255/0/0 you'll get a bright red reflection. If you set it to 128/0/0, the reflection won't be as strong. Making the color darker is the same as reducing Reflection Strength, so you can go with the brightest color and lower the strength if you prefer.

    Specular Color and Glossiness also help. You should set those to a similar color to Reflection.

    In the examples below, Reflection Colors are white and blue. I went with the blue to separate the reflected objects from the actual ones.

    mac

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    Post edited by maclean on
  • petes imagespetes images Posts: 213
    edited December 1969

    Hi
    Thanks, have it sorted now so simple really when you ask someone else. I was only putting one figure in the scene with the mirror, the reflections were excellent, not realising that until I followed Franks' advice the scene really needed more.
    Thanks also to SpottedKitty and Mac for your help, the lights I was ok with but never thought of using the two colours for the reflections
    Pete

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