Animated Genesis 8 to blender?
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Hi! I want to export my animated genesis 8 character into blender but I cant find a way to make it work. Ive been watching every singel tutorial thats out there and still no luck.
When exporting from Daz I export it as FBX Maya 2012 Binary( Tried all of them), keeps Animation, Limits, Locks and morphs checked etc. I also bake the animation keys into studio keyframes.
When importing into blender I uncheck Pre/post rotation and check the automatic bone orientation.... Even here I tried several options and stil my animated character ends up totally messed up.
Anyone knows how to export an animated genesis 8 into blender 2.8?
Cheers
Post edited by stenthesims on
Comments
or use the blender plugin
http://diffeomorphic.blogspot.com/p/daz-importer.html
Alembic works reasonably well.
How do you export an animation as a motion capture? I've never seen that option before