INJect Morph and Auto-Load that Morph
corinthianscori
Posts: 55
No matter what I try, all I can get an INJection to do is inject the custom morph into Victoria 4.2; the injected custom morph does not auto-apply once the morph has been loaded.
HOW can I force Poser 6-9 to auto-load a custom morph once that morph is injected into V4.2? The morph applies just fine once the injected dial is spun.
Note: custom morph is full body morph that uses no proprietary morph packs.
I own: Poser 6,8,9
syrINJ
Injection Pose Builder
Injection Magic
Poser File Editor
Poser Tool Box
Morph Manager
PoserWriter Premium
etc.(and a bunch of other stuff)
Comments
Edit the Morph file to LOAD at 100% instead of 0% applied? That's just a guess.
I can't find a single thing about that on any tutorial or info anywhere. Its the same thing I suspect, but the how is beyond me - somewhere in the code, I'm certain.
Morph files are just TEXT files, I can open them in most text editors by default unless they were saved as compressed. The value initValue 0 = the Amount of the Morph applied to the Figure at the LOAD of the morph File. I use NotePad++ to edit my files.
In a better world that would work. Unfortunately, my world was invented by Murphy's Law and it accords that no "initValue" exists in my Injection file. Don't get me wrong, I agree with you; it should be so simple. C'est la vie!
Add this under hidden 0 in that top BODY:1 section. k 0 1 will auto-dial in at full strength while k 0 0 wouldn't dial at all unless the user manually does it.
wow...
That worked.
I don't even have the words to express how incredibly relieved I am. For years, this little bit of code is what I've needed. Its unbelievable how simple that was - why isn't this written somewhere?!
Thank you so much, Vaskania! You're my hero!
Glad it worked. :) Your headache days are over.. well.. slightly less at least. :P
It actually is written, over here: http://docs.daz3d.com/doku.php/artzone/pub/tutorials/models/models-gen15 in the "Additional Notes" section. :P
How I found it though was by dissecting a pz2 I did through D3D's Binary Morph Editor where I used the option to have certain morphs inject at 100%. The ones I set that to had that k 0 1 line, and the ones I left off @ inject had k 0 0.
One other little bit of info, you can also group your morphs all nice and neat. See the group portion @ the top of this:
That, results in this (earlier screen, the above code would also toggle the genital crease to 1; also ignore the Doe Body Only- this DS -> Poser conversion was my first ever character and I didn't think to just do full + head lol):