Avoiding pokethroughs for aniblocks on Genesis?

FetitoFetito Posts: 481
edited December 1969 in Daz Studio Discussion

Hello!

Probably this is quite basic *blush*, but it troubles me:

How do I avoid pokethroughs for aniblocks on Genesis?

If I add a female Genesis figure with a dress, the legs always poke through the cloth on several frames.

Thank you for your help!

Comments

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Hello!

    Probably this is quite basic *blush*, but it troubles me:

    How do I avoid pokethroughs for aniblocks on Genesis?

    If I add a female Genesis figure with a dress, the legs always poke through the cloth on several frames.

    Thank you for your help!

    Is the dress a Genesis dress or a V4 conversion?

    With conforming clothing, avoiding ALL poke through when animating is not possible, 100% of the time. Sometimes hiding body parts works, but often isn't a perfect solution. Usually the one of the best solutions is to adjust your shot/camera angle/etc to put the offending part out of the frame...

  • FetitoFetito Posts: 481
    edited December 1969

    It's Genesis cloth. It's strange, because this issue does not happen with all cloth.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    It's Genesis cloth. It's strange, because this issue does not happen with all cloth.

    Nope...it's more of a function of what the range of motion is, what movement morphs are built in to the clothing and the amount of smoothing/collisions applied to it, than the fact you are animating it. Not all clothing will work well with animations...that's one of the big reasons dynamic clothing is so desired in DS.

  • SimonJMSimonJM Posts: 5,997
    edited December 1969

    You may be able to mitigate some of the affects of poke-thru with Smoothing/Collision set on and also with the Interactive Update set on, but they will increase render times.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    SimonJM said:
    You may be able to mitigate some of the affects of poke-thru with Smoothing/Collision set on and also with the Interactive Update set on, but they will increase render times.

    In some cases, immensely...

  • FetitoFetito Posts: 481
    edited December 1969

    @SimonJM: Where are those options?

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Smoothing and collisions are under the item's Parameters...

  • FetitoFetito Posts: 481
    edited December 1969

    Thank you!

    Is there a recommended setting for this? I just increase the valor? *blush*

  • SimonJMSimonJM Posts: 5,997
    edited December 1969

    If the item does not have it to start with then the defaults are not too bad, and I would not increase the settings unless the poke through was still really bad. Depending on what is happening, where, adding a Push modifier might also help, but you should reduce the offset as the default is quite large, relatively speaking. The Push modifier is in the same context menu chain as the collision/smoothing.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    SimonJM said:
    Depending on what is happening, where, adding a Push modifier might also help, but you should reduce the offset as the default is quite large, relatively speaking.

    It's something like 1 cm...

  • JaderailJaderail Posts: 0
    edited December 1969

    And you have just learned the reason most of us do not use Dresses in animation. Unless the DRESS is very MORPH heavy 99% of the time it simply can not follow the figure movement of the character used. The only real way to fix that is to set up your animation scrub through it watching for Poke Through. Stop on every FRAME that causes pokie and HAND pose the dress using the morphs and then Key frame that FIX on your timeline. This can and does take a long time to fix.

  • FetitoFetito Posts: 481
    edited December 1969

    @Jaderail: Thank you! Isn't there a way to make it autofit every animation?

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Use only the DS dynamic clothing with the 'full' plugin (the paid for extra one)...and that will eliminate a large chunk of it, but still not all of it.

  • JaderailJaderail Posts: 0
    edited December 1969

    mjc1016 said:
    Use only the DS dynamic clothing with the 'full' plugin (the paid for extra one)...and that will eliminate a large chunk of it, but still not all of it.
    Pretty much the only way to use a Dress in DS unless you have lots of time to keyframe the errors out.
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