My 'wet' suit for Genesis
dakkuuan
Posts: 305
Hi guys, had an interesting idea. I decided to try to make a near-0 thickness suit for Genesis and try to make the character look wet. I think I've had a certain degree of success. The suit has holes in it I can't explain but with certain settings it actually might create the wet look. This was a quick test to see if the idea had merit, so it covers the eyes. If I make a final version that one won't, obviously. What do you guys think? Any ideas to make it look better?
Wetsuit.png
800 x 1363 - 929K
Post edited by dakkuuan on
Comments
Displacement maps on the suit may help lift it a little from the surface of the figure. So you dont get the poke through which i think is the gaps your seeing.
Also If the figure has any displacement settings it'll push the mesh of the figure through the wet suit so you'll need to account for that.
Interesting idea!
Isn't that what a geometric shell for? Or is that too far away from the skin?
This is what a geometry shell is for, geometry shells have a Mesh Offset parameter dial that defaults 0.1 but can be changed. Downside of geometry shells is they create a duplicate of their source object which may include unnecessary parts of the mesh.
Strictly speaking the offset isn't an inherent part of the Geometry Shell, it's just that Geometry Shells are created with a Push Modifier applied. You can apply a Push Modifier to anything, and remove it from a Geometry Shell.
I didn't know about the Geometry shell, I'll take a look at it. I'm not surprised I didn't know about it, its as for 4.6. Thanks for making me aware and I'll mess with it and see if there is any reason to keep working on my suit.
Geo-shell has been around for a while now...4.0, I think.
The shell lets you hide any bodypart or material zone from the original mesh, so for instance removing the eyes, nostrils, and mouth interior would be a breeze.
now the ideas to make it look better pls
Displacement and an actual transmap. Right now it's just slick like plastic wrap. Draw some white dots on a map and blend them into a 128/128/128 gray backdrop to create a droplet displacement, and then increase the contrast to black/white to and blur it to create a transmap.
And if you want to get a little fancier...there are plenty of 'drop' brushes for Photoshop/GIMP that you can use to make those maps...
Some of my favorite brushes...redheadstock/obsidian dawn has lots of nice ones...
http://webdesignerlab.com/resources/water-brushes
http://webdesignerlab.com/resources/water-brushes-vol-2
http://webdesignerlab.com/resources/water-brushes-vol-3
http://webdesignerlab.com/resources/water-brushes-vol-4
http://redheadstock.deviantart.com/art/Water-Photoshop-Brushes-37338369
http://redheadstock.deviantart.com/art/Water-II-Photoshop-Brushes-83727899