Return 'opacity' to shader presents
Hera
Posts: 1,957
Hi!
I want to use a few shader presents, (Age of Armour's metalized glass) the only problem is that they all remove the opacity channel. Is there a way to get that one back again? Or not making it NOT dissapearing in the first hand.
Comments
Nope, not as far as I know...the 'opacity' for a glass shader, even if it appeared on the user settings list would be overridden by the 'glass' calculations anyway and all it would do would make the item invisible in the viewport. This is the case for about 20 different glass shaders (not presets) that I've played around with, including the one I'm working on...
'Fake' glass shaders, those that try to mimic glass by adjusting parameters of the standard surface shader DO require opacity...and need it to be set pretty low.
OK, thanks. I was making a 'globe´ grid out of a sphere primitive with opacity and displacement, but it didn't work with the glass shaders. I'll have to think of something else!
There's a set of 'glass' shaders that are freebies that do manipulate the standard surface shader and will give you displacement...or if you are willing to experiment a little drop me a PM...
Found the link...
http://morganrlewis.deviantart.com/art/Glass-Shader-Presets-for-Daz-Studio-86711865
These should give you displacement and opacity...and usually look pretty good.
There's a set of 'glass' shaders that are freebies that do manipulate the standard surface shader and will give you displacement...or if you are willing to experiment a little drop me a PM...
Found the link...
http://morganrlewis.deviantart.com/art/Glass-Shader-Presets-for-Daz-Studio-86711865
These should give you displacement and opacity...and usually look pretty good.
Thanks a lot, I'll give them a try! :-)