M4 bone problems during 3DXchange to iClone
hjk
Posts: 0
Hi there. Still new and eager to learn more about daz3D. I have been stumped by this rigging problem and can't seem to find an answer myself, so I thought I should ask the DAZ3D experts here for help.
I'm using DAZ 3D Michael 4. My plan is to export him to iClone 5 by using 3DXchange 5.5. But during export I have encountered some problem. The spine in M4 seemed to be disconnected from the hip bone. Please see the attached image.
In Reallusion 3DXchange tutorials, I read that it happened because the provided rigging preset (daz3D_Genesis rigging preset) didn't match M4's rigging.
I have to use M4. Is there any solution for this back ache?
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Comments
search the Reallusion forum, some people have made retargeting presets for other figures
otherwise you just have to do it manually which I do for most non-genesis figures and animals
Thank you very much for the offer, but as you suggested, I searched the Reallusion forums and found the answer to my problem. Many thanks! :D
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one post I found
I manually do M4 and he works but find I pretty much have to do that each time
I do start from the genesis preset then change the neck spine bones
Genesis is so much easier, can wear his clothes and textures and lower poly