Bridge from Daz Studio to 3ds Max/Blender/C4D/etc
I know there is FBX, Collada, ABC, OBJ and lots of other formats, but after trying every single one of them, I still can't find a perfect solution to carry all the texture maps, material channels, morph targets and animations to another DCC software.
Some developers in the community, such as 3DtoAll (https://www.daz3d.com/daz-to-maya) have made lots of effort to create some tools like this, but it will never be as good as any native tools supported by the official dev team. So, maybe someone at Daz can just solve this problem that has been there for over a decade, please? This will dramatically increase the productivity and influence of Daz software and content.
If you know any tools, please don't hesitate to share.
Thank you!
Comments
Glad this post became reality just recently. Thank you guys.
How bout LightWave by NewTek bridge???
Great tools. Just need one more. Daz to UE4 with rigging to epic skeleton like the #ds max one riggs to CAT.
Hi, @seegvisualizations, does DS currently have a way to port genesis characters into Max CAT rig? I thought it was just regular bones.