Bridge from Daz Studio to 3ds Max/Blender/C4D/etc

onyxlee_9b3cce7f35onyxlee_9b3cce7f35 Posts: 70
edited November 2019 in Product Suggestions

I know there is FBX, Collada, ABC, OBJ and lots of other formats, but after trying every single one of them, I still can't find a perfect solution to carry all the texture maps, material channels, morph targets and animations to another DCC software.

Some developers in the community, such as 3DtoAll (https://www.daz3d.com/daz-to-maya) have made lots of effort to create some tools like this, but it will never be as good as any native tools supported by the official dev team. So, maybe someone at Daz can just solve this problem that has been there for over a decade, please? This will dramatically increase the productivity and influence of Daz software and content.

If you know any tools, please don't hesitate to share.

Thank you!

Post edited by onyxlee_9b3cce7f35 on

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