Shader Mixer: Help with baker node

edited January 2014 in Daz Studio Discussion

I want to bake AOA Subsuface shader, in order to utilize that visibleInRenderToggle.
But when I wanted to make my brilliant idea come true, I found out that Shader Baker is not working with this material :/

But I founded on forums, that I can import it into Shader Mixer, and add Baker Brick for it to work, which I did. But baker brick has almost none documentation, and I couldn't find, how to use it with imported AOA subsurface shader properly. May you provide any help?

Post edited by assignator_da12fd057f on

Comments

  • edited December 1969

    I've managed to get some output:

    But as you can see from the image, it looks odd. Why?
    What I did, is that I connected color output from AoA Shader to inoput node of Baker Brick and then baked.
    Also, what should go into illumination at this point?

  • konkon Posts: 389
    edited December 1969

    what does shader baker actually do?

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