Shader Mixer: Help with baker node
assignator_da12fd057f
Posts: 27
I want to bake AOA Subsuface shader, in order to utilize that visibleInRenderToggle.
But when I wanted to make my brilliant idea come true, I found out that Shader Baker is not working with this material :/
But I founded on forums, that I can import it into Shader Mixer, and add Baker Brick for it to work, which I did. But baker brick has almost none documentation, and I couldn't find, how to use it with imported AOA subsurface shader properly. May you provide any help?
Post edited by assignator_da12fd057f on
Comments
I've managed to get some output:
But as you can see from the image, it looks odd. Why?
What I did, is that I connected color output from AoA Shader to inoput node of Baker Brick and then baked.
Also, what should go into illumination at this point?
what does shader baker actually do?