Dreaming out loud, V6 and M6 wound makeup

SnowPheonixSnowPheonix Posts: 896
edited December 1969 in Daz Studio Discussion

I know I have to be patient but some of the things I 'd like to see in relation to new products. I'd like to see a lot more pose control for M6. Everything from eyes to hands. I'd love to see more partial poses that don't move the characters and more interacting poses for V6/M6.

Somebody encouraged me to use layered "LIE" (layered image editor)... A program that clearly is designed to be used with per-genesis characters that crashes DAZ Studio if you try to use more than one at a time. It's garbage to me. I even went through the effort of loading and converting the materials to be used and all it did was make it so that my computer was pre-processing the scene for eternity. USELESS.

http://www.daz3d.com/lie-wound-makeup-artist

As an alternative... Maybe somebody could think to do the bruises and cuts so that you could load one stage and then start fresh and load a second stage with more bruises or whatever for a fight scene... Maybe somebody can make a character with those stages built in..

alley3ax5.jpg
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Comments

  • jestmartjestmart Posts: 4,449
    edited December 1969

    Be sure you have the latest version of DS, an older version had a LIE related bug. LIE is also a resource hog as it is processing the new texture, switch off other resource hogging processes like Smooth Modifiers.

  • JonnyRayJonnyRay Posts: 1,744
    edited December 1969

    I wonder if it wouldn't make more sense in today's DAZ Studio releases to use Shader Mixer to layer the effects over the skin instead of LIE? I'm not really a Shader Mixer guy myself, but it seems that may be a better tool given the restrictions that LIE seems to have?

  • Scott LivingstonScott Livingston Posts: 4,344
    edited January 2014

    I know I have to be patient but some of the things I 'd like to see in relation to new products. I'd like to see a lot more pose control for M6. Everything from eyes to hands. I'd love to see more partial poses that don't move the characters and more interacting poses for V6/M6.

    Not sure I understand what you mean about the pose controls. You can select any part of the body, go to the Parameters pane, and there should be pose controls you can use to make your own poses, or make adjustments to existing poses. Is that what you're looking for, or are you hoping to see a greater variety of partial pose presets?

    For poses that don't move the character--if you have a pose that moves the figure and you'd like it not to, what you should do is hold down the Ctrl key (on a Mac, I think that would be Command) when you're clicking the icon for the pose preset. On the dialog box that pops up, deselect the x, y, and z-translations and then click OK. Your character should now assume the pose while staying in the same place.

    As far as the wounds are concerned, that's something I'm looking forward to seeing more of, too. Most of the methods I'm aware of either involve LIE or require that you manually edit the texture maps in Photoshop or a similar program. I haven't had the crashing issues with LIE, but then again I haven't used it all that much.

    Post edited by Scott Livingston on
  • SickleYieldSickleYield Posts: 7,644
    edited December 1969

    JonnyRay said:
    I wonder if it wouldn't make more sense in today's DAZ Studio releases to use Shader Mixer to layer the effects over the skin instead of LIE? I'm not really a Shader Mixer guy myself, but it seems that may be a better tool given the restrictions that LIE seems to have?

    It would be news to me that Shader Mixer can even do that. I'd sure love to know if it can, though!

  • JonnyRayJonnyRay Posts: 1,744
    edited December 1969

    JonnyRay said:
    I wonder if it wouldn't make more sense in today's DAZ Studio releases to use Shader Mixer to layer the effects over the skin instead of LIE? I'm not really a Shader Mixer guy myself, but it seems that may be a better tool given the restrictions that LIE seems to have?

    It would be news to me that Shader Mixer can even do that. I'd sure love to know if it can, though!I think that it could be done. Not quite like LIE where one can take a small image and layer it on top of the figure at an arbitrary location.

    But, someone could create a "wounds" package that had cuts, scrapes, bruises, scars, etc. using the full UV of the model, then they could provide a Shader Mixer set where you would load the base skin texture for the figure, then load the shader mixer based material on top of that to merge the two.

    I can see how it would work in my head, although the technical implementation details I'd have to work though. So in the end you might be right and it might not be possible after all.

  • jestmartjestmart Posts: 4,449
    edited December 1969

    What you want from Shader Mixer is what LIE already does and does it easier. It is just that merging/blending large textures is memory and processor intensive so the user has to careful that other memory and/or processor intensive tasks are being done at the same time.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    JonnyRay said:
    I wonder if it wouldn't make more sense in today's DAZ Studio releases to use Shader Mixer to layer the effects over the skin instead of LIE? I'm not really a Shader Mixer guy myself, but it seems that may be a better tool given the restrictions that LIE seems to have?

    It would be news to me that Shader Mixer can even do that. I'd sure love to know if it can, though!

    3dcheapskate has a rather nice multi-layered material shader built in SM...so, yeah, it's possible. I've got a 'double sided' material, that has independent diffuse/bump/displacement on each side....(bump works better than displacement, you've got to play with minimum boundaries too much).

  • SickleYieldSickleYield Posts: 7,644
    edited January 2014

    mjc1016 said:
    JonnyRay said:
    I wonder if it wouldn't make more sense in today's DAZ Studio releases to use Shader Mixer to layer the effects over the skin instead of LIE? I'm not really a Shader Mixer guy myself, but it seems that may be a better tool given the restrictions that LIE seems to have?

    It would be news to me that Shader Mixer can even do that. I'd sure love to know if it can, though!

    3dcheapskate has a rather nice multi-layered material shader built in SM...so, yeah, it's possible. I've got a 'double sided' material, that has independent diffuse/bump/displacement on each side....(bump works better than displacement, you've got to play with minimum boundaries too much).

    Iiiiinteresting. Is either of these for sale or documented somewhere?

    Post edited by SickleYield on
  • JonnyRayJonnyRay Posts: 1,744
    edited December 1969

    mjc1016 said:
    JonnyRay said:
    I wonder if it wouldn't make more sense in today's DAZ Studio releases to use Shader Mixer to layer the effects over the skin instead of LIE? I'm not really a Shader Mixer guy myself, but it seems that may be a better tool given the restrictions that LIE seems to have?

    It would be news to me that Shader Mixer can even do that. I'd sure love to know if it can, though!

    3dcheapskate has a rather nice multi-layered material shader built in SM...so, yeah, it's possible. I've got a 'double sided' material, that has independent diffuse/bump/displacement on each side....(bump works better than displacement, you've got to play with minimum boundaries too much).

    Iiiiinteresting. Is either of these for sale or documented somewhere?Thanks to MJC's prompting...

    Check this out: 3DCheapskate's Simple Dual Material Shader

  • SickleYieldSickleYield Posts: 7,644
    edited December 1969

    JonnyRay said:
    mjc1016 said:
    JonnyRay said:
    I wonder if it wouldn't make more sense in today's DAZ Studio releases to use Shader Mixer to layer the effects over the skin instead of LIE? I'm not really a Shader Mixer guy myself, but it seems that may be a better tool given the restrictions that LIE seems to have?

    It would be news to me that Shader Mixer can even do that. I'd sure love to know if it can, though!

    3dcheapskate has a rather nice multi-layered material shader built in SM...so, yeah, it's possible. I've got a 'double sided' material, that has independent diffuse/bump/displacement on each side....(bump works better than displacement, you've got to play with minimum boundaries too much).

    Iiiiinteresting. Is either of these for sale or documented somewhere?Thanks to MJC's prompting...

    Check this out: 3DCheapskate's Simple Dual Material Shader

    Thanks, I'll give it a look!

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