Getting stuff from Photoshop into DAZ studio
oldblock
Posts: 99
I would like to export or save some work done in Photoshop for use in DAZ Studio. What's the best way to do this?
Running Photoshop CS 6 Extended and DS4 both Windows 7 64 bit
Comments
What exactly do you mean?
Do you want to apply a 2D image to an object in DS? (From the menu bar, select Create > New Primitive, select Plane from the list and press Accept, click the Surface Selection Tool in the toolbar then click on the plane, then in the Surfaces (Color) pane, click on the Diffuse Color parameter's triangle, then browse to your 2D image.) That's if you just want the diffuse color, of course there are a lot of things you could be doing with the image other than that.
If you want to use it on some other object, you'll have to start worrying about how the object is mapped so your image isn't distorted.
Or perhaps you meant something else?
I have edited some photos of a rose bed in Photoshop so that a rose bush is separated from the background. I want to place these two images in my DAZ scene so that my character can appear between of the rose bed background and the rose bush. To do this I need to get the two images out of Photoshop and into DAZ. How do I do this?
.
You could do it with an alpha plane.
But why not the other way around?
I would render my scene to .png so there is no background and do all postwork in Photoshop.
My picture was build up of four layers.
First my character with the entrance then the Rolls Roye.
The background and the paparazzi are two separate layers that were Photoshopped in.
Thanks, not sure what an alpha plane is, I will check this out. But let me explain my query further, not only do I want to do the rose bush thing but I need to create objects which my character will pick up and do things with. Sometimes i can find such objects ready made in 3D world but there are instances where it is necessary to create my own. This I can do in Photoshop but what file type in Photoshop is acceptable to DAZ?
What you see here is a picture of my viewport, so it's not a render.
I've put up a plane (rotate 90 on X etc..)
You see the orange line, that is the outline of that plane.
In the surfaces tab you put a picture in the diffuse channel and the alpha plane (black&white;) in the opacity channel.
In the final render black will be transparent.
Of course it will mean some work in Photoshop or what ever you use.
Nowadays I render to png and put in the background later.
Thanks, I have to quit for today. I'll get back to this in the morning. (Perth, Australia)
@tjeb - on an entirely different note, the camera props the paparazzis are using, where can I find that one?
@Herakleia:
sorry to disappoint you, but the photographers were separate layers in Photoshop.
I searched on Google Images probably with something like photographer+png or paparazzi+png.
There are some camera's on shareCG though.
tjeb thanks this looks like the answer to all sorts of things I have in mind. As for constructing objects in Photoshop, I just remembered Hexagon which is part of the DAZ family so I'm brushing up on that and will use this.
Thanks guys.
I have Photoshop CS5 Extended and haven't really played with the 3d features much. Out of curiosity, I used 3d layers and repousse to create a simple pillow object. From my experiments, you want to export wavefront obj format. Not sure which option is the best for import. I found it easier to work with my pillow when I converted it from a prop to a figure but that might just be my imagination. I tried to export the materials but couldn't figure out how to get daz to pick them them. I ended up plugging a seamless pattern into the diffuse and bump map via daz surface editor tab.
There's a youtube video out there creating floor lamps...haven't tried that one yet but might. Just wanted to create something easy with the pen tool.
Anyway, I get why you want your figures to interact with 3d objects. Still for your backgrounds you can easily do those in a 2d space instead of plugging your image into a plane. It'll be easier to add shadows...then again I haven't figured out shadow catchers so someone might strongly object to that statement. (There are a couple of really nice wilderness type sets in the store that are backgrounds with shadow catchers but I haven't really explored what makes them tick.)
Anyway, here's an example of a Photoshop created object. (It's my first attempt at this so I went for extremely simple.)
... and if you don't feel comfortable in Hexagon, try Blender, (free) intimidating at first, I admit.
Anyway, another example of an alpha plane.
The roses on the ground are 3D. What Vicky has in her hand is nothing more than a plane with a diffuse and an opacity map.
tjeb,The alpha channel/map meets my needs, trouble is I've spent the last few days trying to figure out how to create such a file. How do you do it?
If you're saving your images as JPG, you will lose transparency.
In the case of the rose it was very simple. I searched Google Images (not just Google) for rose+png.
(in this example tulip+png)
I open the image in Photoshop, use magic wand (not sure in English photoshop version) fill the background with black,
reverse the selection, fill the rose with white and save it as .png. (I add something like TR in the filename)
It's not always that easy. When you cannot find a suitable png you have to wipe out the unwanted part of the image.
You can also do the transmap by adding a black layer, duplicate the flower layer, then go to output levels and move the slider till you get white.
Thanks Guys
Almost as soon as I posted my last message I had a light bulb moment and came up with something like the reverse selection method.
My next hurdle is creating a curved background plane for a panoramic jpeg. I can either bend a plane in DAZ or use Blender to chop a cylinder in half and scale it to the shape I need.
Is it possible to edit primitives in DAZ?
In Blender how do I create a curved surface that will accept an image?
In Blender it will need to be UV mapped.
@oldblock:
is the Multiplane Cyclorama not a part of the content that comes with a new installation of DAZ anymore?
Wow just what I want. To answer your question; No, apparently not or if it does I can't find it. I didn't know MC existed so I'm once more indebted to you. This led me to check for the latest version of DAZ and also search for A Multiplane Cyclorama and I'm looking at DS4.6.2 and DAZ Pro. Multiplane Cyclorama has got to be lurking in one of these so I'll download them. No such luck. Download isn't working - nothing comes easy with DAZ - but I'm a hardened user now and obsolete tutorials and help files that haven't been written yet come as no surprise but a marketing system that won't let you buy anything has to be a first. I try again in a day or two, meanwhile now you've wised me up I can plan ahead and get back to this when DAZ have got their act together.
Thanks again.
No, the Cyclorama isn't included content, any longer...
Yes it is. The beach was added back into the Genesis 2 Essentials set. http://www.daz3d.com/forums/discussion/33933/
Although the beach isn't as big as the cyclorama.
Beach on the left.
Multiplane CycloMillenium Environment on the right.*edit*
Sorry, this thing is the Millenium Environment, not Multiplane Cyclorama. I'll leave this here though as a comparison with that as well.
@oldblock:
anyway, you have an idea how to create something similar in Blender.
I also tried Hellboy's Posing Background for this purpose, but that didn't work out well.