Coming Soon™: Collective3d 5 Low Poly Bungalows [Commercial]
As a little bird tells me the Collective3d Blue Collar Bungalow will be released imminently, I wanted to pop in with a quick teaser of the next product in the Blue Collar line.
Coming soon™ to augment the Blue Collar Bungalow is a bundle of 5 low poly, exterior-only variations to assist in neighborhood building. Where the original Bungalow is designed to be the "hero" piece with its detailed interior and exterior, you also want some variety in filling out the rest of the block. The five variations are derived from the same floorplan as the original, and each is given a makeover not only in the brick texture, but also in the rooflines, in the addition of alternate front and side doors, address plaques, and trim. These houses each use approximately 5% of the polygons as the original yet still hold up well under fairly close camera shots (I've shot them with the camera within 10 feet and they maintain resolution even in full HD).
Without further ado, here is a teaser render of all 5 variations in a full neighborhood scene. This one is in the QA pipeline as we speak and hot on its heels is a set of 6 two car garages (including one with a full interior) that match each of the six bungalow variants. Also in active development and nearing QA submission are the Blue Collar Ranch (approximately 40% larger than the Bungalow) with its variations and garages, fully featured sets of interior and exterior furniture, and the neighborhood itself, built from interconnecting property lots.
Enjoy!
Comments
...that is really sweet. Looks just like back home. We have a lot of really good "downtown" urban sets, but little else. This fills a real void.
Thanks!
I think the garages are going to be a lot of fun as well.
Incoming VERY early WIP of the interior/exterior 2 car garage built to match the "hero" Bungalow!
The 5 Low Poly Bungalows are out TODAY! And a little bird tells me there will be 6 matching garages next week. One with a full interior to match the primary Blue Collar Bungalow and 5 low poly exteriors to match today's product.
Fast and easy full neighborhoods with interiors and exteriors!
May I ask please.. where do we get the grass.. streets.. driveways??? Thank you :)
nevermind.. I see they come with... http://www.daz3d.com/new-releases/modern-bungalow
Now just gotta wait for the bungalow to go on sale :)
hint hint :)
The Modern Bungalow you posted is unrelated to the Collective3d sets. I 'm unsure whether that environment would work with ours.
The Collective3d Blue Collar Neighborhood is a rather large and complex project and it hasn't been as simple a matter of including the environment pictured in the promos. What's in the promotional images so far has basically been a mockup done with a bit of smoke and mirrors, although it's a fairly accurate representation of what's coming.
Right now there are six houses (one with interior and five exterior-only) available and six matching two garages coming next week. In the coming months there will be six additional ranch style houses with six additional matching one car garages to complete that set. The neighborhood as a whole will incorporate a mixture of both the Bungalow and Ranch style houses and their matching garages. Since the two houses are different in size and configuration, I'm not able to lay out the full set of property lots at this time, therefore I haven't been able to release them.
Ultimately, there will be an environment released for the set that will include an entire residential block tailored to fit the Blue Collar houses. This will feature the grass, sidewalks, driveways, streets, telephone poles, street lights, mailboxes, swimming pools, etc, that you'd expect to find in such a neighborhood. It's all still in development and should be ready for release this spring.
Meantime, within the next few weeks I'll be releasing an exterior-only Cape Cod style home that has two style options and five paint options, and that DOES include the grass, sidewalks, etc, in a manner that connect together to form a contiguous block of houses. Attaching a sneak peek promo of that here.
Hope that helps. Rest assured the Blue Collar Neighborhood set is going to be positively gigantic in scope. We're just now seeing some of the initial releases that hint at what's coming.
Very cool. I just picked this up and have the previous Bungalow and Farmhouse. Looking forward to the next neighborhood releases.
Thanks for your support :)
The Cape Cod is incoming very soon and very shortly after it the much rumored Modern Home 2 should also be making an appearance!
o.k.. Thank you.. I'm getting pretty good at making grass and walkways... I'll play :) Looking forward to maybe a BUNDLE once everything is made :)
It's a real shame that these models appear to be designed to only work in DAZ Studio. Is there no way to get them to work in Poser too?
If you are moderately handy with DS and Poser it shouldn't be terribly difficult for an end user to export the models from DS as Wavefront OBJs, and import them to Poser. Theoretically the texture map assignments should all remain, although the material options like specular and glossiness would probably have to be adjusted.
For the purposes of an end user that should work fine. Unfortunately for a content creator it is a little more involved as there is some required hacking of pp2 files, additional bundling, and additional testing that's required.
I haven't gotten the Bungalow or the Farmhouse yet but I did pick up the Summer Camp today. That's been in my wishlist for a while. I can't wait to play with it. I also hope they make more run down style items like this. The Farmhouse is next on my list. I grew up on a farm and it looks very cool. The house looks a lot like the one we grew up in except ours was two stories. The porch, paint, and etc are the exact same.
Thanks for your support :)
The Cape Cod is incoming very soon and very shortly after it the much rumored Modern Home 2 should also be making an appearance!
...Frank Lloyd Wright styled?
...Frank Lloyd Wright styled?
Modern Home 2 is a two story foursquare with faux dormers on all four sides of the attic and ship lap style siding. The interior has a living room and a formal parlor with pocket doors and coffered ceilings and an interesting central staircase. It was originally designed for Sears around 1916.
Love those old Blue prints. Nabbed the 5 while I was at it. Keep up the great modern/urban work. Is so needed to flesh out my stuff.
Thanks!
I also love the old Sears/Ward/Aladdin prints from the turn of the century. So many really cool houses. The transition from Victorian style floor plans to more modern ones is very interesting as well. Victorian houses are generally very closed off, with every room being a separate and unique chamber that's isolated from the others. Modern 21st century houses by contrast tend to be very open. The Craftsman style stuff from 1900-1940 really started to shift in that direction, while retaining a lot of the charm and function of the Victorian.
Do you intend to make Low Poly exteriors for all your Blue Collar housing? (Thinking about the Craftsman Bungalows we were discussing) Just wondering since at least around here, while many neighborhoods are mostly one style, it isn't infrequent for there to be one or two odd-balls on the block, and there are a few neighborhoods where maybe about half the block is one style, and the other half another.
(Was also wondering if you might consider two-flats at some point as well, but that was just a curiosity thing. Your entire house line plans just sounds so much like finally being able to make the sort of neighborhoods I think of when I think "urban residential" it's got me kinda giddy.)
I enjoy the Lo-Poly models I just acquired. I have read the previous thread and it will be very helpful for me in determining an on-going project, just when to your best guess when will the environment be coming out? Also will the environment have lo-poly tress, shrub, hedges, street lights etc?
...that was because rooms needed to be closed off to hold in what heat a fireplace or "Franklin" stove provided on cold days. Central heating (usually coal fired) was found only in the largest, most expensive homes and still primarily only heated the lower floors.
To answer everyone's questions as best I can:
Do I know when the Blue Collar Neighborhood's environment will be ready?
Short answer: no. Long answer: I am working on this product line with several other artists and unfortunately they are not as fast as I am at turning out products. As I think I mentioned previously, the Blue Collar Neighborhood environment is waiting on the Ranch style houses that match the Bungalows before I can proceed. The person who is working on those recently told me that he's working on all facets of the ranches simultaneously (full interior house, 5 low poly exteriors, full interior garage, and garage exteriors) and that each of the products is about 90% complete. Once I'm able to get my hands on those, it really only takes me a day or two to put together the lots and sidewalks and streets and such. My best guess is Soon™.
Will the Blue Collar Neighborhood include trees, hedges, etc?
Yes, the neighborhood will include basically everything you'd expect to see if you were walking down such a street. Houses, garages, lawns, sidewalks, fire hydrants, telephone poles, street lights, mailboxes, trees, hedges, shrubs, flower boxes (even considered doing a lawn jockey, but I find those rather appalling). There are still some technical details I'm working out. For instance, the trees I use in my promos range from 100,000 to 1,000,000 polygons each (average around 300,000) and the trans mapped leaves can really wreak havoc with the Advanced Ambient Lights or Uber Enviornment, not to mention slowing the viewport down to a crawl with all that geometry in there. I've recently replaced a lot of the distance trees with rendered billboards, and that works really well both for rendering speed and for keeping the viewport nice and responsive. The problem is that there doesn't seem to be a really good way in Daz Studio to keep all the billboards facing the camera (they like to rotate so their edge, rather than their face, is turned to the camera). In the end, it might be best for me to just arrange a bunch of billboard trees so they are all facing the same basic centerpoint of the scene, and let the user individually turn them as needed. The primary lots can then have "real" polygonal trees for up close work.
But yes, those types of things will all be included.
Am I planning to make low poly exteriors of other house styles?
There are several residential product lines I'm working on at the moment, among them being the Blue Collar Line and the Modern Home Line. The Modern Homes cover architecture from about 1880 through the end of WW2, and the Blue Collar Line covers architecture from the end of the war until around the 1990s.
The idea of doing low poly exterior-only houses was kind of born out of the Blue Collar line, and wanting to be able to put up a whole neighborhood of houses with a small memory footprint. Initially that idea was only for my own promo rendering purposes. Then it occurred to me that such things might be useful to customers who have similar ideas of setting up vast neighborhoods. So I did the 5 variations of the Bungalow and have released those.
In the interim, I had a few days off work, between big projects and around a long weekend, in which I got bored and decided to throw together the Cape Cod house that's coming out later this month. It was a tremendous amount of fun to do and I was able to complete it in about 4 working days from the point where I said to myself "I should do an exterior only Cape Cod" to the point where I said to Kevin, "Do you think Daz would like to publish this?"
So, I would really like to be able to do more exterior house styles, for sure. The ability for them to play well with other types of houses is where it might get a little sticky. My current tech bases the grass off the particular shape of the house and the positions of the sidewalks, driveways, garages, etc. Ideally, I would like the lots from all the houses to be able to hook up nicely with each other. In a perfect world you could throw any house onto any lot and it would work great. But there are so many variables. Houses like the Bungalow are found in planned neighborhoods where everything is flattened out and squared off. Houses like some of the Modern Homes are found often in neighborhoods that are a little less flat, a little less uniform (sometimes there are sidewalks and curbs, sometimes there aren't), etc.
I could easily build the houses and release those, and let the user figure out what kind of terrain to stick them on, but that seems kind of a cheat to me. It's possible I could release houses separately and then instead of individual, interlocking property lots, I could release a huge piece of land with all the streets and driveways, and people could put whatever houses onto them they want. The downside to that is it would almost require the lots to have flat texture mapped grass rather than the nice thick polygonal grass.
But yes, I would love to be able to do a whole series of exterior-onlys to go with a handful of "premium" interior-exteriors per year. I could conceivably do 5 unique (with 5 variants each) exterior only house products per month with maybe 4 premium ones per year. Since this is my full time job and sales = food on the table, the 5 bungalow variants and the Cape Cod later this month will go a long way towards determining if that's feasible. Right now, my data suggests that what people want most, and are willing to pay for most, are the large "premium" houses like the Farmhouse and Modern Home 1, which are by FAR my most popular products in terms of sales volume and revenue.
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Whew. Sorry about the long answers. Hope I covered everything, and I'm happy to try to answer any more you have.
Thanks!
NFX
I like your Bungalows, but the only problem I have is that I can't actually USE them!
Unless the description is incorrect, your product seems to be DUF only.
No OBJ.
I use Carrara 7Pro.
If you could make a version in OBJ, you would be able to have Poser, Carrara, and users of DS3 & earlier.