Making morphs from objs?

spearcarrierspearcarrier Posts: 686
edited December 1969 in The Commons

Is there anyone that can point me to a "for dummies" tutorial about this, if it's possible?

I made a dress using Marvelous Designer. I imported it to DAZ.
I really don't like the dress rigs. Like, at all. Especially since it always stops at "knee length" as if long skirts never happen. They leave enormous gaps to be desired. More than enormous. So I thought, hrm. What if I export that same dress in different poses and use as a morph? I'd heard it was possible in some other threads and tutorials, so I tried to give it a shot.
The rigging wasn't the same and it wouldn't work so I also imported the transformed dress with no success.

I just think being able to do this would bypass the rigging limitations. And I dunno... the morphs one could create this way would rock.

Comments

  • RKane_1RKane_1 Posts: 3,037
    edited December 1969

    Links are in my signature. :)

  • spearcarrierspearcarrier Posts: 686
    edited December 1969

    Thank you RKane. Unfortunately I don't want to morph any of the Genesis figures, and I already finished the dress using dformers to make wind morphs and put it up at Sharecg. And shaders have nothing to do with my question.

    Alas, but I don't want to apply dformers here. I want to take a dress I created in Marvelous Designer and take it's various shapes (like if I shape it with the character sitting down), xport that as an obj, and use that to make a morph for another existing obj of the same dress at zero pose. I've only heard this can be done. I haven't found the golden how to yet.

    Thanks for taking the time to answer, though! I'm not invisible!

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    The process is the same for the dress as creating the FBM...because, that's essentially what you are doing...making a full 'body' morph for the dress (first link).

    And in reality, adjusting the rigging and adding 'posing controls' in addition to the morphs will make a better, overall, fitting item.

  • RKane_1RKane_1 Posts: 3,037
    edited December 1969

    Exactly what mjc1016 states.

    The process is the same for making ANY sort of morph for any .obj item.

    There are also some great tutorials at at YouTube under DAZ_Prod for making conforming clothing if you wanted to go that route as well.

  • spearcarrierspearcarrier Posts: 686
    edited December 1969

    Oh, I see! A full body morph! I guess because the tutorial said specifically it was for Genesis with no idea of what was meant here, the information didn't click. I did try a process like that when I first set on this venture a couple of weeks ago but, as I state in my original post here, it failed. So I guess I'll try again.

    I'm not sure what you mean by adjusting the rigging. If you're saying what I think you're saying, transferring utility and then telling the dress to match the rigging of the character it was on just wasn't satisfactory. Getting it to transfer utility was a great first step, sure, but you know anything below the knees loses poseability and I just hate that. Adding a lot of deformers was... okay... but the dress lost a lot of it's natural wrinkles and in some places had pixel explosion. And after I transferred rigging things were only worse in a horrible way. I also was only able to get the rigging to transfer a couple of times.

    I'm also not wanting to work with Genesis 2 here. I'm hanging in there with Genesis 1 for a while.... the whole ability to have things go either male or female is kind of important to me. As is not spending money I don't have on G2. LOL

    So yeah, full body morph seems to be what I'm after. I'll try this new tutorial for the process, see if I can have any better luck.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,204
    edited December 1969

    what you want is to use the shirt template, NOT the dress or bodysuit one as those "rig" the legs
    you can add child bones after for handles and weightpaint them, use SickleYields rigging system which has a skirt handle system from what I see. or if not to share, sell etc, do as I do, find a dress with handles and use that instead of genesis in transfer utility

  • RKane_1RKane_1 Posts: 3,037
    edited December 1969

    You can skip the info on adjusting the rigging to fit and performing an ERC freeze as it doesn't pertin to a plain .obj file unless you intend to make it conforming clothing for a figure to wear.

    Here is a good tutorial for making your item into conforming clothing specifically for Genesis...

    https://www.youtube.com/watch?v=7abESLvn0yg&list=PLE026B44096BBD507

  • spearcarrierspearcarrier Posts: 686
    edited December 1969

    Thanks, wendycatz!

    I was able to follow you up until you said add child bones. Now I know what child bones are. I'm not sure what you mean by adding child bones and SickleYield's rigging system.

    I'm sorry I'm so clueless here! I'm just setting out on learning this. When I made the dress in Marvelous Designer, I had no idea it was going to export as a lifeless obj. So I've accidentally put myself into this mess. Luckily I'm a person who prefers to spend money on everyone else's obj work or I'd be in real trouble. LOL

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,204
    edited January 2014

    you do not need to add any bones if you are posing or animating it with morphs
    childbones or handles are simply helpers to move the mesh
    here is a Daz3D tutorial for a sash autofitted that explains it http://www.youtube.com/watch?v=8cV3VaC7eIs
    SickleYields product adds the handles using autofit to clothes and can be used with transfer utility to create new rigged clothes for distribution

    Post edited by WendyLuvsCatz on
  • spearcarrierspearcarrier Posts: 686
    edited January 2014

    Thanks for the tutorial RKane...! Just finished watching it. But I already knew all this, which is why I kept mentioning how I transferred utility. Still I'm sort of learning some things from this thread, and that's a good start. So to make sure I'm on the same page as best I can be here.

    1. I'm going to do a full body morph. Hopefully RKane's tutorial will do a better job of guiding me through this process than every other tutorial I've found.
    2. I'm going to avoid video tutorials. I seriously despise them. No. Really. I hate them. But I'm going to watch this Rigging tutorial anyway. LOL
    3. This apparently is going to involve Morph Loader. Now with Morph loader, that's where I hit my big problem. The rigging didn't always match. I'd export, reimport, you name it, I could never get past Morph Loader.

    Buuut. Let me try this new tutorial before I throw my hands in the air and say nevermind, nothing makes sense, I give up. This will take me a few hours, or days depending on work. (bookmarks thread)

    In the meantime, is there a link to SickleYield's product? What the hey. Might as well get to know all my resources. Thank God I don't have to worry about bones at this stage. I don't think I'm ready! LOL

    Post edited by spearcarrier on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,204
    edited December 1969

    http://www.daz3d.com/sickle-rigging-and-morphing-system
    was just getting as you posted :lol!

  • spearcarrierspearcarrier Posts: 686
    edited December 1969

    Thanks! LOL. I'm looking at it, and I dunno if it's going to be a solution or not. I did watch the bone tutorial you posted, and even gave it a quick shot. That ended in disaster.

    I have to take this sort of stuff slow, so I'm definitely just going to stick with figuring out how to do full body morphs for now.

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