Newb question - opening clothing

ShaneWSmithShaneWSmith Posts: 636
edited December 1969 in The Commons

Hi everyone,

I have a character who is currently wearing Tale Hero, which doesn't have any morphs to expose the character's chest.

I was wondering if there were any beginner (or possibly intermediate) ways to open up or rip the shirt open. It doesn't have to be pretty or exact - I can use shadows and creatively render around it to an extent.

Can this type of editing be done in Poser, or do I need to use another program?

Thanks in advance for your time and effort.

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,754
    edited December 1969

    deformers, they can do quite a bit if you know what you are doing.

  • NovicaNovica Posts: 23,887
    edited December 1969

    How would he be able to d-form if that bottom part with the huge silver circular thinga-ma-jiggy is there? Looks like it is attached to the shirt. I know you might be able to hide it in the surfaces tab, but the bottom of the shirt appears different than the top part.

    Can you do bones and weight mapping to get it to move over- and take out the fasteners in the diffuse channel and just reinsert torus primitives for those?

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    deformers, they can do quite a bit if you know what you are doing.

    Yeah, but if there isn't a split seam in front, they probably won't be able to do enough. If that's the case, then no, you'd need to export the shirt to a modelling program, except that a morph created that way won't work, because of the extra vertices from splitting the seam.

    There is, ls always the option to use transparency maps to do it.

  • NovicaNovica Posts: 23,887
    edited December 1969

    My thoughts were also polygon editing tool- take out the mesh then just hand color back a tad bit darker border to "seal" the edges. CB- do you use Photoshop or any graphics program that you could touch up the edges if you took some out?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,204
    edited January 2014

    unfortunately mesh welded or I could have
    tried sinking bits in
    needed to turn off smoothing to use morploader

    DS put dsf in \My Library\Data\VaL3dArt\D5TaleHero\Shirt\Morphs\Wendy\open

    think I can share dsf morph but better find out first

    morph.jpg
    1414 x 2000 - 1M
    morph.jpg
    1255 x 626 - 159K
    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,204
    edited December 1969

    not terribly good for animation either
    think somebody could make a better one anyway

    open00.gif
    282 x 400 - 2M
  • ShaneWSmithShaneWSmith Posts: 636
    edited December 1969

    unfortunately mesh welded or I could have
    tried sinking bits in
    needed to turn off smoothing to use morploader

    DS put dsf in \My Library\Data\VaL3dArt\D5TaleHero\Shirt\Morphs\Wendy\open

    think I can share dsf morph but better find out first

    That's pretty much exactly what I was after. Can the morph be pushed past that limit by any chance?

    Thank you very much for having a look! Hopefully sharing of morphs is permitted.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,204
    edited December 1969

    I would want to create a better one, that was pretty crude.
    will find out more first before trying.

  • ShaneWSmithShaneWSmith Posts: 636
    edited December 1969

    Novica said:
    My thoughts were also polygon editing tool- take out the mesh then just hand color back a tad bit darker border to "seal" the edges. CB- do you use Photoshop or any graphics program that you could touch up the edges if you took some out?

    Yep. I'm doing this for a comic I'm putting together, and the style is a mixture of sketch-style renders overlaid on 'proper' renders. It's totally fine for the solution to be inexact, because the artwork itself is (deliberately) a bit smudged.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,204
    edited December 1969

    I posted a thread http://www.daz3d.com/forums/discussion/36452/ maybe not in time for you but a question that needs an answer for future things I may try.

  • ShaneWSmithShaneWSmith Posts: 636
    edited December 1969

    I posted a thread http://www.daz3d.com/forums/discussion/36452/ maybe not in time for you but a question that needs an answer for future things I may try.

    Thanks for that! I'm in no particular hurry. If you're happy to share that morph with me please, even as it is now, I'd be extremely grateful.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,204
    edited January 2014

    I want to help, I really do, but confused myself now

    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,204
    edited February 2014

    https://app.box.com/s/kvjpnskzswu7vb7oroyo is my dsf merge with data folder in your library

    lola.gif
    500 x 500 - 2M
    Post edited by WendyLuvsCatz on
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