Z Combat Rifle only Daz product with the M82A1?
Hi,
I was looking at some of products by Polish cause i thought they may have made the M82A1 but i didnt see it. I did some searching and i found the Z Combat Rifles product in the link below and it does have the M82A1. I compared the model with pictures of the real thing and also the movie Navy Seals where Bill Paxton is using it and used his head as a size reference for parts of the rifle. It does look like Zeddicus made a decent recreation and didn't just attempt to "eyeball" it or guess its dimensions.
I'm going to wait for it to go on sale but is this the only Daz product available that has this specific sniper rifle? there's a bunch of other weapons/rifle products on the store i know, but i'm looking for the M82A1 specifically.
https://www.daz3d.com/z-combat-rifles-and-poses-for-genesis-3-and-8
https://en.wikipedia.org/wiki/Barrett_M82
Comments
Here. Easily imported into Daz.
https://sketchfab.com/3d-models/m82a1-50-cal-sniper-rifle-4b4aa76583ac4d44844657d0c1f3d242
https://sketchfab.com/3d-models/barrett-50cal-textured-6ad968a934b44294822259bba60b5a42
https://sketchfab.com/3d-models/barret-50cal-95cda2eb3a014998abaef04a1453695d
https://sketchfab.com/3d-models/m82-barret-low-poly-0d8fc0d13b22433f80868a1d00aa00e3
https://free3d.com/3d-model/m82-barrett-10543.html
https://free3d.com/3d-model/m107-tws-13686.html
https://free3d.com/3d-model/m107-barrett-9596.html
I already have a Blender model of one but i wanted to see if i could find a Daz ready one first that is on sale for dirt cheap.
Importing the blender one is simply a matter of hitting import and moving in textures. But okay...
And tweaking all the surface properties so that all the surfaces of the model doesn't look like shiny plastic. I just made on pass at it and i think it looks like crap. So i'm going to have to go in there and tweak it some more so that it looks right.
Agreed. half of what I use in DS are imported OBJs. You can always tweak the materials and then save as a material preset for the next time you need it.
Or just save the object as a scene subset and drop it in as is whenever.
I find when doing that I sometimes get corrupted OBJs, not sure why. It it took awhile to get the shaders/textures right, I'll sometimes just save it as a scene file also and merge it in when needed.
Haven't tried the sniper rifle from the Z Combat Rifles and Poses yet, but I have tried the "combat rifle" in that set. I needed to reduce the Bump Map strength down to 0.3 and the glossy reflectivity down to 0.02 or so to get it to look acceptable (for my intended purpose as a book cover illustration) as I was getting swarms of white speckles all over the surface.