Dforce Tears
MoonCraft3D
Posts: 379
Most of the tear products on the market fall short of properly doing the job desired on a wide range of faces and morphs. Please, someone make good tear shapes with dforce options.
Comments
Physical tears would require fluid dynamics, one of the resource demanding physical simulations.
Daz doesn't even have gravity, collision, and soft body physics...
In fact, FLUIDOS for Daz Studio isn't as resource-demanding. It was tested in a Core Duo with 4GB of RAM and in a similar two-cores AMD machine.
Here is an example of tears:
https://www.daz3d.com/forums/discussion/comment/3934416/#Comment_3934416
Whilst I would be the first to shout "hurray" if DAZ introduced a more complete physics application to DS, it's not quite fair to say that there is no gravity or collision. dForce has both gravity and collision options. Having said that, both these features could be greatly improved.