Is a “solid” floor possible?
SnowSultan
Posts: 3,632
Hi. Does anyone happen to know if there is a way to make a floor 'solid' so that a figure's foot or other objects would not be able to pass through it (for example, if you try to YTranslate a figure through the floor, the object just stops when it reaches the floor)? I used another program that allowed for a solid floor (can't remember what it was though), and was wondering if Studio has this feature and I just overlooked it.
Thanks in advance.
Comments
Sadly no, there is no full collision detection within Daz Studio. The best you can hope for is the use of Ctrl-D (move to 'floor') which may, at least, provide a starting point.
Thanks for answering. Yeah, I use Ctrl-D often, but I was kind of hoping for an automatic way to keep toes and heels from poking through the floor. Will just have to continue to add a plane and look beneath it every so often. ;)
Thanks again.
mcj has a 'Drop to' script that is a bit better than Ctrl-D...in that you can define both the dropping object and what it is being dropped onto.
iClone was prob what you were thinking of, it has foot collision.
unfortunately BVH files I have exported from it using pipeline to not bring this keyframed over to studio etc.
Basically, any program that has full collision support should be capable of doing a 'solid floor'...
I have yet to acheive it in Carrara
carrara has collision detection.
at least not using applied bone animations on figures like aniblocks, poses, bvh
though indeed should be possible
it is on translated items such as cars using the follow the terrain plugin by sparrowhawk
using tracking and target helpers on feet I can get them to track the floor but then the foot will not lift only slide.
mcasual's free script
https://sites.google.com/site/mcasualsdazscripts/mcjdroptotop
Is there any way to make surfaces hard? i.e., make the floor hard so objects could be more easily placed on it without going through it or floating over it. People with hard bodies so they could embrace and not have their hands go through the other person.
No, not at the moment (and any way, bodies aren't hard - they squish somewhat in most places). For placing items on a floor, as long as it isn't modelled as a unit with walls or the like, you can use the Align pane.
Hmm, and since two threads by different people on the same topic have appeared within a matter of hours I've merged them.
in some case the "PIN" feature on foot help
also
in start of a scene adjust your caracthere in floor and use the MEMORISE POSE (selected)
lock the "Y" before select ready pose
Does one select, e.g., floor plane and V4, or should one select the shoes (or feet?). I just tried this a bit and couldn't quite get it to work.
Ah, shoes do complicate the issue. I would try aligning a null to the bottom of the shoes, then parenting the figure wearing the shoes to the null and finally aligning the null to the floor - two steps, but it should work (I think).