Flex Pipe Commercial
AntMan
Posts: 2,051
Ok thie one is pretty self explanitory but just so you know... there are of course Iray and 3Delight texture builds, control dials in every joint (all 57) not just the root bone. The Main controls are in the root bone (bone #1) just select the flex pipe and highlite "General" in the Parameters pane, 7 controls are at the top. Fun fact when scaled on the "X-Axis" All the dials still work just fine and many of the textures do as well the caps thin out but this works too for smaller cables or re apply new caps.
I hope they come in handy.
https://www.daz3d.com/flex-pipes
FP7.jpg
1000 x 1300 - 2M
Post edited by AntMan on
Comments
Excellent, just what I need right now, tks for the 3DL support
The ability to pose them made it an instant purchase! These should be terribly useful for cybernetic characetrs and machines with those great texture options.
Might you be doing something similar for segmented robotic limbs? combining some with these could be amazing for creating our own robotic constructs. Even reducing in size to create mechanical jaws.
If so, you could also create an array of different weapons and tools which could be placed on the end of them and also these.
I'm open to ideas now that I have those dials down. Some of my ideas work great in my head as animations, being able to scrub through a timeline from a clip might be handy.
Trying to do some useful items glad this one works for you.
Could you please, list the main controls or post a screenshot of it from Daz Studio. Thanks.
Could not find file list on Documentation Center:
http://docs.daz3d.com/doku.php/public/read_me/index/start
I hope this helps. Any Question you have feel free to ask I am here to help.
Thanks. Looks very interesting.
Looks very cool
Just got this for an image I'm working on, and a roughed out this temp base color image for posing purposes... It puts green at section one (the start) and red at section 57 (end) and alternates 60% and 30% black section by section, except for fives and tens, which are (roughly) cyan and magenta - so 5, 15, 25, etc are cyan, and 10, 20, 30 etc are magenta. It works ok in iray preview, but it wrks brilliantly, if you switch the preview to texture shaded. In iray, the normals and such make the colors slightly harder to see, but in texture shaded, it's flat and clean.
I find it easier to ger it to 'conform' to a surface if I start from the start and use the "after" controls to move down the pipe, so if I can figure out a way to set a default "pose" for one to where the start of a new one butts up against the end of, and parents to, the selected one... :)
Anyone know how to do that? It should be like making a "pose" for a weapon or something that goes right to the hand, right? I know how to save a pose and then find and load it, but not how to make that pose into a loading option, or make it interact with and parent to another object.
Anyway - here's the file for the posing texture, in case anyone finds it useful. I named it such that if you put it in the same folder, it's dead easy to find and switch back.
Oh, also... Is there a way to change the way the down-arrow, next node, down-arrow, next node part displays? Once you get one of these partented to the end of another, the subfolder (for lack of a better term) line is so long you can't see them all, off the side of the window, and the scroll bar doesn't let you scroll that far to the side.. If I move the Scene tab to a different monitor and make it full screen, I can expand three sections and see everything, but a fourth won't fit on the screen. :)