question on daz standard light

cosmo71cosmo71 Posts: 3,609
edited December 1969 in The Commons

hello,

If I am working on a scene and turn all used lights off (preview lights off) I have the standard light right? So is it possible in some way to lighten this light up?

Comments

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    cosmo71 said:
    hello,

    If I am working on a scene and turn all used lights off (preview lights off) I have the standard light right? So is it possible in some way to lighten this light up?

    No...you have the 'headlight' that is 'on' the camera. And no, there's no way to increase the level of the 'headlight'.

    There are 3 'standard' lights...the basic distant, point and spotlight. Then in more recent versions of DS4.x you get the linear point, too.

    Non-standard lights are the AoA Advanced series, the omniFreaker Uber lights, any made in ShaderMixer or Shader Builder or other actual compiled shader lights.

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    cosmo71 said:
    hello,

    If I am working on a scene and turn all used lights off (preview lights off) I have the standard light right? So is it possible in some way to lighten this light up?

    Turning off the preview lights only affects the viewport; it will NOT affect the final render. It's largely useful when you're working in darker scenes so you can still see what you're doing. You can turn on the preview to ensure your lighting is hitting the places it needs to and then disable it when working on it (posing, moving figures etc).

    Without Preview Lights on it defaults to the default headlamp style light with everything lit directly from the camera's viewpoint. This is why if you look at a cube primitive face-on, it looks white, it's reflecting everything right back at the camera. With that in mind, it cannot be made brighter or more dim since you've effectively disabled the visibility of other lights.

    Again though, since this doesn't affect the final render you can happily use the Preview to set up your lights and then disable it so you can work on the details.

  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    mjc1016 said:
    cosmo71 said:
    hello,

    If I am working on a scene and turn all used lights off (preview lights off) I have the standard light right? So is it possible in some way to lighten this light up?

    No...you have the 'headlight' that is 'on' the camera. And no, there's no way to increase the level of the 'headlight'.

    There are 3 'standard' lights...the basic distant, point and spotlight. Then in more recent versions of DS4.x you get the linear point, too.

    Non-standard lights are the AoA Advanced series, the omniFreaker Uber lights, any made in ShaderMixer or Shader Builder or other actual compiled shader lights.

    well, thank you but I know about the other lights :) the question was just if it is possible to lighten up the "headlight" if no light is used.

  • cosmo71cosmo71 Posts: 3,609
    edited February 2014

    cosmo71 said:
    hello,

    If I am working on a scene and turn all used lights off (preview lights off) I have the standard light right? So is it possible in some way to lighten this light up?

    Turning off the preview lights only affects the viewport; it will NOT affect the final render. It's largely useful when you're working in darker scenes so you can still see what you're doing. You can turn on the preview to ensure your lighting is hitting the places it needs to and then disable it when working on it (posing, moving figures etc).

    Without Preview Lights on it defaults to the default headlamp style light with everything lit directly from the camera's viewpoint. This is why if you look at a cube primitive face-on, it looks white, it's reflecting everything right back at the camera. With that in mind, it cannot be made brighter or more dim since you've effectively disabled the visibility of other lights.

    Again though, since this doesn't affect the final render you can happily use the Preview to set up your lights and then disable it so you can work on the details.

    thank you, too, I know that all, the question was just if it is possible to lighten up the "headlight" if no light is used. Just for scene creation.

    Post edited by cosmo71 on
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    cosmo71 said:
    mjc1016 said:
    cosmo71 said:
    hello,

    If I am working on a scene and turn all used lights off (preview lights off) I have the standard light right? So is it possible in some way to lighten this light up?

    No...you have the 'headlight' that is 'on' the camera. And no, there's no way to increase the level of the 'headlight'.

    There are 3 'standard' lights...the basic distant, point and spotlight. Then in more recent versions of DS4.x you get the linear point, too.

    Non-standard lights are the AoA Advanced series, the omniFreaker Uber lights, any made in ShaderMixer or Shader Builder or other actual compiled shader lights.

    well, thank you but I know about the other lights :) the question was just if it is possible to lighten up the "headlight" if no light is used.

    That was answered....

  • JonnyRayJonnyRay Posts: 1,744
    edited February 2014

    To the original question: As stated, the on-camera light is not controllable.

    When it comes to setting up scenes and getting enough light on things to see them, another point to keep in mind in this regard, the viewport has a limit of how many lights it actually uses in the preview. Most people won't ever run into this. However if you're using a light dome or something with dozens of lights or a complicated scene with many lights scattered around it, DS may not be showing the effect of some of those lights in the viewport. The only way to control which lights it shows is to turn off the preview for the ones you don't care about right now.

    Post edited by JonnyRay on
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    JonnyRay said:
    To the original question: As stated, the on-camera light is not controllable.

    When it comes to setting up scenes and getting enough light on things to see them, another point to keep in mind in this regard, the viewport has a limit of how many lights it actually uses in the preview. Most people won't ever run into this. However if you're using a light dome or something with dozens of lights or a complicated scene with many lights scattered around it, DS may not be showing the effect of some of those lights in the viewport. The only way to control which lights it shows is to turn off the preview for the ones you don't care about right now.

    The maximum number of lights is 8...and that is fixed by OpenGL and has been that way for a rather long time. So the viewport is limited to a total of 8 lights. Renderers like 3Delight, on the other hand basically have an unlimited number (well, more than you can really pack in and hope to have any chance of controlling....).

  • millighostmillighost Posts: 261
    edited December 1969

    JonnyRay said:
    To the original question: As stated, the on-camera light is not controllable.

    When it comes to setting up scenes and getting enough light on things to see them, another point to keep in mind in this regard, the viewport has a limit of how many lights it actually uses in the preview. Most people won't ever run into this. However if you're using a light dome or something with dozens of lights or a complicated scene with many lights scattered around it, DS may not be showing the effect of some of those lights in the viewport. The only way to control which lights it shows is to turn off the preview for the ones you don't care about right now.


    Until one finds the "Render Priority" button, that is.
  • millighostmillighost Posts: 261
    edited December 1969

    cosmo71 said:
    hello,

    If I am working on a scene and turn all used lights off (preview lights off) I have the standard light right? So is it possible in some way to lighten this light up?


    I have put together a little script that can be used to adjust the brightness of the headlight. Can be useful at times. Here you go:
    https://sites.google.com/site/millighostmix/home/adjust_headlight
  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    cosmo71 said:
    hello,

    If I am working on a scene and turn all used lights off (preview lights off) I have the standard light right? So is it possible in some way to lighten this light up?


    I have put together a little script that can be used to adjust the brightness of the headlight. Can be useful at times. Here you go:
    https://sites.google.com/site/millighostmix/home/adjust_headlight

    cool, will test it.

    another question. in the render settings there is the point:

    render style
    shader and one can choose between default and cartoon, are there other shaders available?

    second question, does anybody know if HDR-Renders are possible like HDR-photos?

  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    It works , great, thank you :)

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    cosmo71 said:
    second question, does anybody know if HDR-Renders are possible like HDR-photos?

    Sort of...you'll need to render the scene about 5 times...lowering the exposure/brightness for 2, leaving 1 at default and then the other 2 go brighter than that. Then you need to use HDR software that assembles the 'bracketed' shots into an HDR image.

    The question is...is it really worth it?

  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    mjc1016 said:
    cosmo71 said:
    second question, does anybody know if HDR-Renders are possible like HDR-photos?

    Sort of...you'll need to render the scene about 5 times...lowering the exposure/brightness for 2, leaving 1 at default and then the other 2 go brighter than that. Then you need to use HDR software that assembles the 'bracketed' shots into an HDR image.

    The question is...is it really worth it?

    NO :)

Sign In or Register to comment.