if i have Poser and Daz Studio can I combine characters?
Aristoc
Posts: 254
I have Daz Studio but I noticed some figures out there are meant for Poser.
If I got Poser 10 can I then combine what I make with Daz studio and the Poser figures into a single scene or render?
For example suppose I create a character in Poser 10 can I combine it with characters and scenes I make with Daz?
I guess I am looking for the best of both worlds?
Thank you
Post edited by Aristoc on
Comments
Usually when a product states that it is for Poser, they mean that the materials haven't been adjusted for Studio. Most things that work in poser should work in Studio too (except dynamic stuff).
It wouldn't help to get Poser for materials, since they can't be shared between programs.
Specific examples of what you want might help
as far as I know there is no bridge from studio to poser or visea versa . however there are always tricks that can get figures from either program into the other one , I don't know any of them but I have seen tutorials on how to do it
The only real exceptions being the figures rigged with Poser's weight mapping system...like Dawn for Poser, Victoria WM (weight map) and the like...
as an example I was looking at something like
The Metropolitain Collection Edinburgh M4 at rendo
http://www.renderosity.com/mod/bcs/the-metropolitan-collection---edinburgh-m4/102602
Very realistic character.
Any thoughts?
Thanks for the suggestions.
as an example I was looking at something like
The Metropolitain Collection Edinburgh M4 at rendo
http://www.renderosity.com/mod/bcs/the-metropolitan-collection---edinburgh-m4/102602
Very realistic character.
Any thoughts?
Thanks for the suggestions.
You would have to make your own material settings for the skin and displacement. I also had to clean up some of those baked in shadows in the mouth area and the back in Photoshop that becomes obvious when you do so.
Sure! I do it all the time; in fact, that's my normal workflow: I create the characters in Poser (Poser 10 or Poser Pro 2012, depending on my mood), clothe and pose them, then import those characters into a Studio scene.
One thing you need to pay attention to, however, is when you do that, you need to go into the scene hierarchy tab and delete all those Poser artifacts that come in with the character: cameras, lights, the GROUND prop.... Usually (when I remember, that is), I delete the lights in Poser before I do the final save prior to importing into Studio. Sadly, there is no way to delete the cameras or the ground object; that has to be done in Studio.
Sure! I do it all the time; in fact, that's my normal workflow: I create the characters in Poser (Poser 10 or Poser Pro 2012, depending on my mood), clothe and pose them, then import those characters into a Studio scene.
One thing you need to pay attention to, however, is when you do that, you need to go into the scene hierarchy tab and delete all those Poser artifacts that come in with the character: cameras, lights, the GROUND prop.... Usually (when I remember, that is), I delete the lights in Poser before I do the final save prior to importing into Studio. Sadly, there is no way to delete the cameras or the ground object; that has to be done in Studio.
That sounds pretty simple. So everything on your character would transfer? The skin? the morphs etc? would it do that for the example character I mentioned above?
Thank you
What you are proposing sounds fine, however you don't need Poser at all to use that Edinburgh character. If you have Michael 4 and Michael 4 Morphs++ you can load and use the character directly in DAZ Studio. As mentioned by others, though, you would have to make some manual adjustments to the skin surfaces for best results.
That sounds pretty simple. So everything on your character would transfer? The skin? the morphs etc? would it do that for the example character I mentioned above?
Thank you
Pretty much all, yeah; morphs, poses, textures, clothing, smart-props.... Sometimes, the material settings need a bit of tweaking in DS, but since DS was designed from the outset to recognize Poser materials, that has rarely been an issue for me. Especially since I normally rely on texture maps, as opposed to procedural shaders, for skin textures.
Well, let me qualify that a bit. Occasionally -- not often, but it does happen once in a while -- for some reason, the hair doesn't want to import. I don't know if it's something about the shaders, the mesh, or what (as I mentioned, it doesn't happen often enough to discern any kind of pattern to it), but every now and then, the character I'm importing comes in bald as Telly Savales! At least, it appears that way; when I look in the scene hierarchy, the hair is there, in the scene-hirearchy tree-view, ostensibly parented to the head, just as it should be. It just isn't visible. I've kind of learned to live with it. I just delete the hair from the hierarchy, re-add it, parent it, apply the texture, and I'm good to go.
Don't get me wrong; I'd still like to know why it happens. I just don't lose any sleep over it.
Oh, one more caveat:
As I mentioned, bringing Poser characters into DAZ Studio is so easy that it's become a part of my normal workflow; it's practically second-nature. Going the other direction, however (from DAZ Studio into Poser), tends to be a bit more problematic.
DAZ Studio can read Poser files (characters, scenes, poses, props, whatever) because it was built to do so, since version 1 (or 'Version One-dot-Uh-Oh!', as we in the geek trades used to say). The same cannot be said about Poser. Sure, you can go the COLLADA route, but every time I try that, something always ends up getting "lost in translation". (Different implementations and support for the protocols, no doubt.) I finally just said, 'Screw that noise!', and stuck with my 'uni-directional' workflow.
But, since DAZ finally got the DSON Importer's act together, that is becoming less of an issue. (It works great for me with Genesis 2 figures/characters, but I could never get it to work for crap with the original Genesis!)
On the other hand, for me, that has never really been an issue. I use DAZ Studio to construct and render my scenes, since Studio seems to be better able to handle the big-honkin' scenes I'm partial to, scenes that would bring Poser to a grinding halt (and frequently do!) I create and pose my characters in Poser mainly because Poser has a butt-load of different cameras, that exist for that very purpose: the Aux Camera, the Posing Camera, Left and Right Hand Cameras, the Face Camera.... That is the one thing I would most like to see in the next major release of DAZ Studio: more cameras!
So..., yeah. I guess you could say that I have "the best of both worlds".