Making Parts of Genesis Invisible Without Turning Off Parts?

DrowElfMorwenDrowElfMorwen Posts: 536
edited December 1969 in The Commons

I was wondering if there was a way to make part of a figure invisible, perhaps by putting something over it, without turning off a whole group. I have a Genesis figure I am trying to emulate gauged ears with. Putting the loop in place is fine enough, and I even pulled down the bottom part of the ear.. but is there a way to make the "inside" part of the "hole" of the ear invisible? As if there is actually a hole there? Or do I just have to do two renders where the whole ear is turned off?

Comments

  • Silas3DSilas3D Posts: 565
    edited December 1969

    If you're using DS4.5+, you could use the polygon group edit tool to select then hide the polys, other than that you would need to take Genesis into a modelling app and use a boolean shape to make the hole.

  • DrowElfMorwenDrowElfMorwen Posts: 536
    edited December 1969

    Ah, that is really cool! Thank you!

  • scorpioscorpio Posts: 8,414
    edited December 1969

    Theres this product that creates a hole in the ear lobe.

  • Richard HaseltineRichard Haseltine Posts: 100,784
    edited December 1969

    From a distance you might be able to get away with using a transparency map, but close to it would be apparent that there was nothing connecting the front and back rims of the hole. Creating a new mesh is fiddly, a better option might be to make GeoGrafts in which you just need to delete most of the mesh, leaving the area of the ear that will surround the hole, then open up the hole in that and then bring it into DS and use the Transfer utility to make it into a conformer, then the Polygon Group editor to make it into a graft that will hide the existing mesh. Note that you wouldn't be able to share the result with others as it uses the Genesis mesh, but for your own use it should work.

  • wizwiz Posts: 1,100
    edited December 1969

    Use a deformer from each side to "punch" the ear in at the gauged site. Go more than half way in from each side. Then transmap it, and it will look pretty good.

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