Auto rigging adjust for from scratch figures

i made a figure and rigged it in daz (now that i some how understand the Daz rigging proses) the model is to be use as a tail for alien insectoid characters with multiple morphs available so the base model was made a simple shape

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Comments

  • AVP_hattonslaydenAVP_hattonslayden Posts: 33
    edited December 1969

    ass the first moph follows the basic shape pretty much exactly there was no need to use the "adjust rig to shape" function

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  • AVP_hattonslaydenAVP_hattonslayden Posts: 33
    edited December 1969

    however when i apply a morph that alters the shape to a greater degree so that i have to adjust the bones, if i use the "adjust rigging" feature the bones do very odd things.

    in order for these extreme morphs to work on custom figures will i need to adjust the bone manually and freeze the erc or am i missing a step?

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  • Richard HaseltineRichard Haseltine Posts: 100,784
    edited December 1969

    Had you memorised the rigging in the base state, without morphs?

  • AVP_hattonslaydenAVP_hattonslayden Posts: 33
    edited December 1969

    .....*epic face palm!*

  • AVP_hattonslaydenAVP_hattonslayden Posts: 33
    edited December 1969

    well so that made everything work but i now need to ask.... with a tail morph like the last one, a bulge map set to what works for the bug tails does not really work for the lizard tail. is there a way to have the weight maps auto alter with the morph or is it better to just make a new from scratch model?

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  • Richard HaseltineRichard Haseltine Posts: 100,784
    edited December 1969

    Unfortunately weight maps can't be changed dynamically - it would be a nice feature.

  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    We can tweak current buldge map value by weight map tool for current render.
    untill you save them as new value, you can restore selected node rigging.
    then it get-buck default value.

    and you can set ERC for buldge intensity value as sub component of your morphs
    (or joint rotation) too.

    I may add one more new controller to change buldge map value.
    then make ERC as subcomponet of rotation, and as controller of buldge map value,
    when I rotate the node, the weight map change value as I planed.
    and save the ERC as new comtroller. so that we do not overwrite another data files.

    I hope daz apply new feature, for genesis3 or 4,
    eg weight map preset file.
    Maybe weight map should be divided from geometry data as same as UV.

    I know it cause difficulity if Actor can change weight map easy
    many of clothings need to re-make their weight map too fit well.

    So that, I simply hope to use them for modify clothing shape only.
    or Actor which need no clothing.

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