Daz and Photoshop ...

WillowRavenWillowRaven Posts: 3,787
edited December 1969 in The Commons

I don't suppose a Daz 4.6 scene can open in Photoshop in individual layers, can it?

Comments

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited February 2014

    The only way to do that, is if you use the 3D bridge in Photoshop versions CS6 and below. What you'd do is hide layers in Daz Studio and use the Render to New Layer option each time in the bridge in Photoshop.

    For example,
    1. Hide all foreground objects in DS *edit* Use the Visible in Render toggle under Parameters tab > Display, not the eyeball in the scene tab
    2. Use Render to New Layer in PS. Background is now on layer 1.
    3. Re-enable foreground objects and hide all background objects in DS.
    4. Use Render to New Layer again.

    Foreground and background are now on 2 different layers in Photoshop.

    Post edited by Lissa_xyz on
  • XoechZXoechZ Posts: 1,102
    edited December 1969

    Vaskania said:

    1. Hide all foreground objects in DS
    2. Use Render to New Layer in PS. Background is now on layer 1.
    3. Re-enable foreground objects and hide all background objects in DS.
    4. Use Render to New Layer again.

    Foreground and background are now on 2 different layers in Photoshop.

    But this way you loose the shadows that foreground objects may cast on background objects.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited February 2014

    Oops.

    Turn Visible in Render off in the display properties in the parameters tab. Not the eyeball in the scene tab.

    *edit*
    Strange, that's not working.
    I know Poser can do this, and I've seen it done in Studio- I just can't seem to get it to work right now.

    Post edited by Lissa_xyz on
  • XoechZXoechZ Posts: 1,102
    edited February 2014

    Vaskania said:
    Oops.

    Turn Visible in Render off in the display properties in the parameters tab. Not the eyeball in the scene tab.

    *edit*
    Strange, that's not working.
    I know Poser can do this, and I've seen it done in Studio- I just can't seem to get it to work right now.

    Same here, it does not work. No object in the render, no shadow. But I dont know if this is a bug or if it has always been this way.

    Edit: There was a forum discussion about the same thing a while ago. As far as I remember you need a special shader for this. It makes the object itself invisible, but still lets it cast a shadow. But I dot know which shader this was.

    Post edited by XoechZ on
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Yea, that's uber surface w/ the fantom option. Kind of misleading to include it into an object's default display options if it doesn't work.

  • Geminii23Geminii23 Posts: 1,327
    edited December 1969

    My preferred method is probably more time consuming, although I have a 6core machine so it moves pretty quick considering, but I simply plan out my layers in DAZ first. So I will do a few passes with my renders. So I might do a full export of a background at the highest resolution that I want it in, then do hide certain objects to bring in later as .png's. So in this way I preserve the transparency and then I composite the layers in Photoshop. I also tend to do as much in DAZ as possible and just use Photoshop for touch-up and certain visual fx that I am having trouble getting just right. When I encounter those problem with missing shadows from obj I tend to use those shadows from a previously rendered full scene and blend them in appropriately.

    This works pretty well for my workflow but might not be what you are looking to do.

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    Geminii23 said:
    My preferred method is probably more time consuming, although I have a 6core machine so it moves pretty quick considering, but I simply plan out my layers in DAZ first. So I will do a few passes with my renders. So I might do a full export of a background at the highest resolution that I want it in, then do hide certain objects to bring in later as .png's. So in this way I preserve the transparency and then I composite the layers in Photoshop. I also tend to do as much in DAZ as possible and just use Photoshop for touch-up and certain visual fx that I am having trouble getting just right. When I encounter those problem with missing shadows from obj I tend to use those shadows from a previously rendered full scene and blend them in appropriately.

    This works pretty well for my workflow but might not be what you are looking to do.

    That's pretty much how I do it. I was just hoping there was a faster way ... lol.

Sign In or Register to comment.