pwToon vs Genesis 2 Male

LevonasLevonas Posts: 18
edited February 2014 in Daz Studio Discussion

I just tried using pwToon on Genesis 2 male with some odd results. Specifically the fingers seen here, back top of the head, and out of the scene the toes render the same deformed way.
I have adjusted changed, flipped, restarted, everything. Yet this odd rendering happens with my Genesis 2 figure.
To add to that, Genesis 1 works just fine so it is something with this Genesis 2 that it causing the issue.
I believe pwToon needs to be updated for this figure but I am not sure. I have even tried no textures and that didn't work either.
He renders fine without pwToon applied as well.
Any thoughts?

pw_toon_gone_wrong.jpg
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Post edited by Levonas on

Comments

  • JaderailJaderail Posts: 0
    edited February 2014

    It is the HD veins you have on the Figure. It is distorting the MESH to the Render engines view at Render time. That or Displacement settings one, or both. Here is G2M M6 from my PC, no distortion....

    pwToon.png
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    Post edited by Jaderail on
  • JaderailJaderail Posts: 0
    edited December 1969

    OKAY!! Confirmed the G2M BASE male deforms with pwToon. No others just the Base Male.

  • LevonasLevonas Posts: 18
    edited February 2014

    You were spot on. It was the displacement. Putting the strength to zero cleared it right on up. Thank you very much!
    So it would seem that a readme note with the product would now help save some people from tearing their PC apart thinking pwToon no longer works for them on G2 Male haha.

    Post edited by Levonas on
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