Difficult to pose Hooded Cloaks for Genesis 2 Female
Will somebody help me to resolve this issue:
I tried to pose the Hooded Cloak for Genesis 2 Female using the Movement sliders, but when I touched the slider and started to move it, the cloak shrank and lost its shape. Though after releasing the slider the cloak regained its original shape with somewhat modification in the pose, it makes very difficult to pose this item comfortably: I feel like I have to work blind.
I have never encountered an issue like this, so it is hard to compare to something else.
(I have turned off IK and mesh smoothing and I have ensured that the mesh has base resolution and is not subdivided: has not done any good to it.)
Any idea or resolution would be appreciated.
Thank you in advance.
Comments
I was using the cape (in any case, the one with no sides). I got it posed all right, but any time I touch a slider the whole thing distorts and only settles so I can see what I've got after I stop moving it. It also tended to distort whenever I tried to adjust the figure's arms. I ended up having to turn the visibility off until I had the arms into position. It oughtn't to have had anything to do with the front panels of the cape, but they squirmed so much I could no longer see the hands to move them.
Looked reasonably good when finished though.
Sounds like the weight mapping is off. I had those same issue when developing my own SuperSuit set and that darned cape took longer to develop than anything else.
It's either smoothing or SubD (which both get turned off while posing) or possibly the skin binding option in Tool Settings. Nothing's broken in either of those cases.
Thank you for your replies. I see I am not the only one who came across this issue.
The question arises: what should I do now?
Is it possible to turn on weight maps?
Does it make sense to convert the given weight mapping system to anything else?
Is it possibel to make its handling more comfortable at all? Or should I leave it as it is? (I hope not.)
I do not want to resign to the current situation because this item is one of the most useful clothing I have ever met and I would like to work with them a lot in the future. But it is going to be a suffering handling these items this way.
Try first to toggle smoothing:
http://www.daz3d.com/forums/discussion/6641/#85213
Thank you. I tried the script but it did not help. As I mentioned earlier in my initial post I tried to turn on/off inverse cinematics, mesh smoothing and subdivision, and none of them helped.
I think there is something wrong with the weight mapping. I think it because when I change the triax weight mapping to general weight this strange behaviour ceases. (Unfortunately another one appears: the old poke-through problem.) I realised that this strange behaviour focuses on parts of the cloth which are not close to the body, for example the sleeves and the skirt area of the cape.
Richard said, this is not an issue, and I say: Well, I admit it, but I think it is still not optimal. I have a very similar clothing item: the Mediaval Morphing Dress. It also has its loose sleeve and skirt parts, but its behaviour during posing is not as annoying as the Hooded Cloak's. I insist that there is a workaround which would make its handling better.
This should be "Skin Binding" in the Tool settings, like Richard already thought of. Just turn it to "Full" and not "Optimized" with the translate tool.
Thank you. It really helped.
I ALWAYS forget about that. Not sure why FULL is not the default!
Hey, you learn something new every day!
I had seen this phenomenon with rather a lot of the clothing in DS; I had pretty much resigned myself to just live with it (it had not been all that much of an issue for me), but now that I know about this, it looks like I won't have to any more!
Thanks!
That is I wanted to say.
There are no stupid questions except the ones you never ask.
(Now I am very proud of myself to start this forum topic because in the middle of this conversation I started to feel like I was the only uneasy one on this forum. :) )
To be serious, thank for everyone for help.