modifying an existing uv map

davesolodavesolo Posts: 15
edited December 1969 in Daz Studio Discussion

I would like to modify a genesis figure and create a custom uv map. How can one achieve this? I have lightwave, daz studio,and zbrush.

Comments

  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    I do not know z-brush or Light wave, but you can export genesis obj with surface group
    then import it to your modelor, keep mesh resolution,vertex order,vertex counts.
    (as same as when you make gensis morph)

    then Unwrap or customize UV in your modelor, after that export obj with the UV name .
    newUVobj etc.

    In daz studio, select genesis, in surface tab option menu> Load UV set,
    select your obj. now you can choose your UV set in surface tab.

    then save it from top menu. File>save as>support assets>UV assets.
    take care, not overwrite default UV ^^;

  • inspired_designerinspired_designer Posts: 63
    edited December 1969

    Can you Load UV set from a High resolution exported Obj Figure?

    I get the error "invalid" but it works with a base resolution figure

  • fixmypcmikefixmypcmike Posts: 19,598
    edited December 1969

    Can you Load UV set from a High resolution exported Obj Figure?

    I get the error "invalid" but it works with a base resolution figure

    You need to use the base resolution or the geometry won't match.

  • davesolodavesolo Posts: 15
    edited December 1969

    Thanks for the help Kita. I exported the obj at base resolution, opened in zbrush. Then i used the uvmaster plugin. It works fantastic. You can paint the area that you want extra uv space for, then it unwraps and enlarges the painted area. Added the new uv map in daz and it works great. This forum is always very helpfull!

  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    I was afraid if you hoped to change UV for HD morphed mesh,, ^^;
    anyway OK,,, if I could help you a little,,

    I hope to get z-bursh,, but hope to learn more blender brush at fist ^^;
    Because,, I decided blender is my base 3d aprication,, to play with 3d

    Then,, I feel IF daz offer user HD morph importer exporter,
    We will be able to change UV with HD morphed mesh, as same as import HD morph ?
    but I do not know ^^;

    sorry not to mentioned about resolution lever,, I forget to talk about it,,
    and thank you fixmepcmike to point it out clear)

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