eye "mask" fixings
AVP_hattonslayden
Posts: 33
in one of my characters i created geometry that needs to go around the eyes (first image)
however when i use the transfer utility and set to hair the second image happens
as the eye bits are not really suppose to deform i thought i could just parent them but i don't know how to auto parent them to the head when loaded.
1289.jpg
1000 x 561 - 179K
1288.jpg
1000 x 561 - 229K