Scaling a dialspun morph?
mjc1016
Posts: 15,001
Just how does one scale a dialspun morph...permanently?
Saving as either a Character preset or Shaping preset will save the scaling, initially, but if the pose is zeroed out that scaling is lost.
Basically, how do you create a redistributable, scaled, dialed morph that is just the dial information and not any of the actual morphs?
Just one more reason I don't like creating dialspun characters...there's a lot less headaches when everything you do is 'from scratch' and not relying on any other morphs (especially ones that you can't redistribute).
Post edited by mjc1016 on
Comments
Character and Shaping presets only record morph dials, not scaling. If a 'morph' dial is actually a control dial that sets other morphs and scaling that will be carried over. To add the right scale you need to make a Pose preset also, with just Scale checked under [figure name] / General / Transforms
Shape preset: records just the shape (just the dial settings, actually, if that's all there is)
Character preset: records Shape and Materials
Pose: the obvious, but also can just record scaling. (got it)
Now...to do a 'complete' load from clicking 1 icon I'd need to combine a shape or character preset AND a pose to be 1 thing. Which sounds like what saving as a morph does. But doesn't saving as a morph 'collect and localize'...gather all the morphs and copy them to the save folder? And then use that folder as the path to them, as opposed to the original locations?
Presets are the only way to distribute a dialed character. Save As / Deprecated / Pose Preset (.ds*) will save both morphs and scaling and there is an options to have it save only changes to the figure. Of this still means you need a material preset, so it looks like there is no way of getting out of needing two presets.
That's what I was afraid of...
So two it will be.
Properties preset shoud work.