What's the current cleavage-cling-wrap fix?
Testing6790
Posts: 1,091
Hi all,
Sorry I've been making so many posts recently. I'm highly active in small bursts.
Anyway, Genesis had a set of morphs that kind of handled the cling-wrap effect between breasts but I always found it very clunky, requiring a lot of trial and error. When working with custom morphs these modifiers were almost completely useless. Is there a more current fix that I am unaware of? What about for G2F/G2M?
I normally fix it with careful postwork, but I'd love some easier way to fix this. I've mentioned it before, but I think a geo-graphed "anatomy" piece like the genital props that spanned the gap between breasts would be great for this, if anyone has the talent to create it.
Comments
I can usually (90%) fix it with a deformer and mesh smoothing combined.
Yeah I've been working on my deformer skills recently, I'll try this. My current fix has been parenting a sphere to the figure and shaping it to be roughly the same shape as what you'd expect the gap to be and using a smoothing modifier. Not the more graceful solution. It's an idea I got from my days in poser where I would use slowly translating cylinders to do pulls at areas I wanted in the clothing room.
Well, there's this: http://www.daz3d.com/clothing-breast-fixes-for-genesis-2-female
Oh you guys did make a G2F version of it! I could have sworn it wasn't there when I searched the other day. Like I said in my OP, the morphs didn't work very well for me with custom morphs (which I use predominantly). I assume it's actually a much more difficult problem to solve in a generic manner, which is why I have those issues. That being said, it's hands down the best option currently and I'll probably be buying it tonight xD
The Genesis 1 and G2F sets are different, by different PAs, so they will probably feel somewhat different in use. I don't recall, however, that SY's product for G2F will fill in the cleavage if the base clothing clings - they mainly fix issues with the additional morphs.
Nah. If the base mesh is clingy there's not a lot you can do (unless the original maker put a bridger morph in the clothing itself, as I do with Cross-Figure stuff now). Most G2F ones aren't totally that way, though.
How do you make and/or apply a bridger morph for clothing?
Export the item as obj.
Modify it into a bridged shape in a modeler.
Load it as a morph. Reverse deformations if you're applying it to the XID_Genesis2Female morph rather than a default female item.
Leave limits off or very high/low to help at different breast sizes.
That's not for the reverse-out-from-body-morph thing, mind, you should follow the link for that one. This is just what I do when I do Cross-Figure items.
Here are two other products for Genesis (1) that can help with the bridging issues:
Sickle Breast Fixer (simpler and more focused)
Sickle Rigging and Morphing System (more complicated but also more powerful and versatile)
Here's some information that might come in handy if you opt for a DIY solution:
Adding Custom Shapes to Clothing by Dogz
Do you have the Sickle Breast fixer? The example was seriously nice, it's only $6 but some feedback before I buy it would be great!
I don't have that one (I've used the other one I mentioned, the Sickle Rigging and Morphing System). The Breast Fixer is on my wishlist at Renderosity, but so far I haven't felt the need for it. I do own several SickleYield products and can vouch for the quality of her work in general. :)
You would think this would be a problem that could be solved by simple mathematics to bridge the distance between the top most parts of the breasts along their horizontal curve.
All I know is considering this was present in Genesis1, they should have had it fixed for Genesis2, or at least offered a fix for it.
Any fix would have to be a general fix, for handling any place where part of the surface curved in - what would the general case be, how would you describe it in terms that could be encoded? Given the distance between the breasts finding a procedural solution that didn't have undesirable effects elsewhere would, I fear, be very hard - and of course the ideal fix is a custom morph in the conformer for the shape.
Note that the current release version of DS allows you to weight paint deformers. Which means it should be easier to make adjustments. (And you can create bridge morphs that way.)