MOR inject files
Burpee
Posts: 152
Wasn't sure if this should be asked in the Hex forum, or here. Please move if it's in the wrong forum.
I made two Inject files for V4's head. Both are simple changes and I saved them separately. When I use one inject file it works fine. If I use the other it works fine but they can not be used together.
As an example, if I made a hook nose morph, saved it, then made a higher cheek bones morph, I can't use them together. They undo each other. I can only use them separately. Is there a way to change the pz2 file so that these can be used together?
I'm thinking 'no' but just wondering.
Comments
Very vague and fuzzy memory - wasn't there something about injection channels? Are both your morphs using the same injection channel?
You don't provide much information as to how you saved them, but if they are using the community channels they do need to use a different number, and will still conflict with other morphs using the same channel. It's best to create new ExP files for the morphs, so that they have their own unique names.
Thanks for responding. They do show up in the Community files area of parameters. I saved them as MOR files with Blacksmith3D. It always wants to save as valueParm PBMCC_01 so I changed the number to PBMCC _02 but it did not work.
Instead I incorporated both morphs into one so that you can have the hooked nose or the hooked nose with higher cheeks bones. This is not the correct way to do it but it works for this item.
I'll admit that I don't know what an ExP file is but will look into it and see if I can go that route. Thank you both, it's appreciated.
http://docs.daz3d.com/doku.php/artzone/pub/tutorials/exp/tutorials
Thank you Kerya!!