GenX and Transfers that don't work query?
none01ohone
Posts: 862
Just wondering if there's a list of characters that won't convert using GenX. As I've tried VH_Mave and the body seems to register with figures which are checked, but the head Inj just doesn't alter any settings. The head figures all stay at Zero.
I've converted some where I've had to go through the list and look for settings which are above or below zero and check the boxes, but when no settings are converted I'm wondering if there's a way to type in the settings into GenX directly. Sorry if this has been asked before as I have not dredged through the forum postings.
Thanks.
Comments
Some injections will load at zero strength. You'll need to find which dials the offending injection adds/alters and manually change them. To give you an idea, I gave the instructions for a different morph with the same issue here: http://www.daz3d.com/forums/discussion/36734/#541486
Chances are, when you load V4 into GenX and then load the head injection, it will say Community under the Group column, and those will be the ones you need to change.
Thanks Vaskania.
I had to check a few Community boxes elsewhere, such as Abdomen and eyes. Thanks for for taking the time out to reply, cheers.
I presume then, that the Community morphs are rather like one big Zbrush overall morph, rather than dialed in using the morphs.
I,ve only now started to use GenX, as I bought it during the PA sales. Half the time I don't know what I'm doing, just winging my way along.
That one had me bamboozled.
Thank you.
Genesis is on the left.
Glad you got it working. Yes, community channels are the dials you get from the actual custom OBJ morph import. Vendors will usually create a custom head, and then use morph packs for minor tweaks. It'll be the custom morphs that can inject at zero.
Previous generations had community channels to assist in not overriding someone else's morph (not saying it never happened) or the commercial morphs packs (such as morphs++). Genesis and higher does away with this and now instead of using channels, as long as your morphs are in a separate folder within \data\DAZ 3D\Genesis\Base\Morphs (or \data\DAZ 3D\Genesis 2\Base\Morphs for G2F/G2M), you're fine.