hotkey "camera orbit selected object"
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temp hotkey (ctrl+win for example or shit+Lalt) to orbit the camera around the currently sleected object would be good to check how certain modifiers look from around
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temp hotkey (ctrl+win for example or shit+Lalt) to orbit the camera around the currently sleected object would be good to check how certain modifiers look from around
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You mean to teemporarily override the focal point, and have it revert back to the original when you release the keys? Sounds useful, though the limited number of modifiers is a problem (I'm hoping that the move to Qt5 or whatever will make it practical for Daz to allow the use of standard alphanumeric keys as modifiers). To make a formal feature request you need to open a Technical Support ticket https://www.daz3d.com/help/help-contact-us