possible to use M4 Displacement map on Mike6 skin? M6 Nevio vascular?
Mistara
Posts: 38,675
http://www.daz3d.com/m4-displacement-maps
i did buy the M4 to g2m thing. but i can't figure out to put displacement veins on Phillip or Brandon.
possible?
i also have the zev0 displacement veins from rmp.
the TC2 converter.
can't figure how to do it
Thanks. :)
Post edited by Mistara on
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The problem is that the UV set is a surface property, not a texture property, so you can't have the M4 UVs for the displacement map while using the M5 or M6 UVs for the other textures. What you can do is apply the displacement map to the diffuse colour of the figure and then use map Transfer to bake out a version using the desired UVs, though I'm not certain that it would preserve 16 bits per channel in the output if the original maps are 16 bit tiffs.
waz afraid of that.
so i haz to use m4 uvs until an artist (zev0 help,lol) comes out with a m6 displacement map ...
I don't know if you are set on the M4 Displacement maps, but Phillip comes with veins maps, at least he does on the M5 versions (not sure if the Basic Male for Genesis 2, which uses Phillip textures, came with the vein maps or not).
I don't know if you are set on the M4 Displacement maps, but Phillip comes with veins maps, at least he does on the M5 versions (not sure if the Basic Male for Genesis 2, which uses Phillip textures, came with the vein maps or not).
He did. G2M's version of Philip has Vascularity on/off presets also.
was DS always this hard? DS4.0 seemed so much simpler :)
M6 default is Nevio. The g2m gens has 2 thumbnails for Nevio, the rest are for Philip philip's gen map has a vascular option.
The one light i knew how to use, the Uber2 with 4xhi doesn't work like it used to, or doesn't work with the new skin shaders, or my render settings are totally outdated. was a frustrating evening. TGIF :)
Use the vascularity from either G2M Phillip or M5 Phillip.