Victoria 4.2 LOD problem - vampire teeth.

Widdershins StudioWiddershins Studio Posts: 539
edited December 1969 in Daz Studio Discussion

So I used the power loader and loaded all the level of detail options.

These work :

V4_LOD_1K
V4_LOD_2K
V4_LOD_4K

But this one has a strange effect with the teeth, like shes turned into a bit of a vamp :

V4_LOD_17K

Attached is a screen shot - you can see the thin lines between her teeth. Since I am wanting to do facial animation this is a problem.

Has anyone else found this and can it be fixed any way ?

Many thanks :)

v4vampire.jpg
426 x 398 - 24K

Comments

  • JaderailJaderail Posts: 0
    edited December 1969

    Select the FULL figure, then in Parameters select Mesh Resolution, change the Subdivision Algorithm to Catmull-Clark (Legacy) if that does not work I have no other Ideas.

  • Widdershins StudioWiddershins Studio Posts: 539
    edited December 1969

    Hi, thanks for the reply but I don't have a Subdivision Algorithm setting - just Resolution Level. Do I need to download it or could it be somewhere else ?

  • Widdershins StudioWiddershins Studio Posts: 539
    edited February 2014

    Nevermind - I found it...had to load it with the power loader. Sadly no that does not work :(

    Post edited by Widdershins Studio on
  • JaderailJaderail Posts: 0
    edited February 2014

    It is a Setting in DAZ Studio, nothing you can LOAD, and even it does not always work. But it is Here for you to try...
    V4 loaded and Selected, Mesh Resolution selected, Subdivision Algorithm menu opened, Catmull-Clark (Legacy)
    And as noted that might not correct the error but is worth a try. Click Image for full Size.

    Capture-001.png
    1108 x 954 - 225K
    Post edited by Jaderail on
  • Richard HaseltineRichard Haseltine Posts: 102,269
    edited December 1969

    That will, however, be relevant only if the figure has been converted to SubD.

  • Widdershins StudioWiddershins Studio Posts: 539
    edited December 1969

    Thanks for the replies, but this does not work.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    In the screenshot...is it rendered or just a shot of the viewport?

    If it's just the viewport, does it still show up when rendered?

  • Widdershins StudioWiddershins Studio Posts: 539
    edited December 1969

    It's there in the viewport and it's there in the render.

    To me it seems like a misplaced vertex.

  • adamr001adamr001 Posts: 1,322
    edited December 1969

    mrmorph said:
    It's there in the viewport and it's there in the render.

    To me it seems like a misplaced vertex.

    That would be my guess as well. That means DAZ needs to fix it. Best route for that is filing a ticket in the support area.
  • Richard HaseltineRichard Haseltine Posts: 102,269
    edited December 1969

    I was thinking it looked like a vertex that was just clipping outside of the falloff spheres, but as I understand it for LoD to work the vertices that are present should match vertices in the original mesh - it's just that there aren't as many of them. I suppose if the mesh was tight to the sphere boundaries a rounding error could tip it over.

  • jestmartjestmart Posts: 4,449
    edited December 1969

    I don't see DAZ fixing this. First it is a figure two generations old and second LoD isn't meant for close-up work.

  • Widdershins StudioWiddershins Studio Posts: 539
    edited December 1969

    I submitted a ticket. I don't see why Daz won't fix it. I have invested a lot of money in V4/Daz and I am still buying V4 stuff...

  • Widdershins StudioWiddershins Studio Posts: 539
    edited December 1969

    Just a heads up that Daz kindly fixed this problem. There's an update via the Install Manager.

    Thanks very much to the good people at Daz :)

  • JaderailJaderail Posts: 0
    edited December 1969

    mrmorph said:
    Just a heads up that Daz kindly fixed this problem. There's an update via the Install Manager.

    Thanks very much to the good people at Daz :)

    Yep I got mine today as well. TY for catching the error and reporting it. We all now benefit from what you did.
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