how can i make this render better?
Aristoc
Posts: 254
newb looking for feedback. I think the legs look too cartoonish.
thank you
Post edited by Aristoc on
Comments
You might try experimenting with bump or displacement on the floor, steps, dark pillar, and possibly the baseboard under the tile. Their colors make them look like they are supposed to be rough material, however, they have unusually polished smooth surfaces that you might not have intended to have. The floor and baseboard also look a little blurry; that might be helped with the bump/displacement, or you might want to increase the resolution of the materials.
I can't zoom in very close, but the eyes seem a little too white. I'm not sure of the fix, I always struggle with that myself. Once I cheated and simply made the eyes bigger so the pupil could be seen more easily, but that may not work well.
I'm not sure what the light sources are supposed to be, however the shadow of her right arm and chin on her body seems awfully dark, as though there is no ambient light? A really bright light would do that of course, so maybe that's expected, but if you didn't expect that, you could try raising the background light a little (uberenvironment or whatever you are using) if that doesn't interefere with the effect you were trying for.
EDITED TO ADD: There does seem to be a dark black line outlining the legs. I'm not sure why that is.
Those were just a few random ideas, try or ignore them as you feel appropriate.
thank for the suggestions. back to the drawing board for a while. ... . .
To me it looks as if the scales aren't matching. It's like the building is about 15% bigger than it should be. That would account for the texture on the stairs looking a bit fuzzy.
the scene is called "Styx" Still playing around with it. thanks so much. removed the image for now.