Genesis Shapes WIPs

mobiusdesignsmobiusdesigns Posts: 0
edited December 1969 in Art Studio

Hello,

These are some character shapes I've created Genesis 2 Male, mostly using Blender. They are independent of any pre-existing shape, except for the base.

First up is Baal.

Baal_01.png
500 x 650 - 169K

Comments

  • JaderailJaderail Posts: 0
    edited December 1969

    I like the Head face work, could so be used in my AD&D based stuff. Body would need a bit of sculpting but I could do that myself.

  • mobiusdesignsmobiusdesigns Posts: 0
    edited December 1969

    Thank you. I'd have no problem releasing it for free, if we're allowed to release our own models here. I did have the intention of selling some of my stuff, but I'm not quite there yet (quality-wise), so what I have in my collection is up for grabs.

    Here's a Treant model (Genesis 2 Male). This one pretty much 'broke the mold', so it doesn't really conform to Daz quality standards.

    Treant_500x650.jpg
    500 x 650 - 264K
  • JaderailJaderail Posts: 0
    edited December 1969

    As long as you know the proper way to give away just the Altered morphs and other content, I would so like those I've seen so far. By the way the Freeposatory is for giving away free items here. You will need a off site place to host the files, like ShareCG or DropBox ect...

  • mobiusdesignsmobiusdesigns Posts: 0
    edited December 1969

    Okay, I will look into packaging them up properly and put them in the Freepository. I realized some content went there, but wasn't sure about character shapes/morphs.

    Here's one I was doing of Thanos (obviously copyrighted by Marvel). Unfortunately I did not separate the morph into various parts, so he comes fully muscled.

    Thanos.jpg
    500 x 650 - 144K
  • JaderailJaderail Posts: 0
    edited December 1969

    Oh yeah, any item of any type is fine in FreePoz as long as its free. Is still a NICE figure, If I did Marvel Fan art I would use it. But I create my own hero's so I can publish without worry. For Fan art that's a cool morph.

  • mobiusdesignsmobiusdesigns Posts: 0
    edited December 1969

    Baba Yaga is the archetypal witch from Slavic folklore. She may be a goddess, or a fae, or she may be an incarnation of Death itself. She is cannibalistic by nature (assuming she's human), rides a flying mortar and pestle, and lives in a bird-legged hut.

    She does have white hair, but I have not yet mastered the art of creating Daz3D hair.

    This shape will eventually go in the freebies section. Any suggestions are welcome.

    Xybit.jpg
    1162 x 1338 - 379K
    Baba_Yaga.jpg
    1162 x 1338 - 396K
  • mobiusdesignsmobiusdesigns Posts: 0
    edited December 1969

    Thanks for your assistance, Jaderail. Much appreciated.

  • JaderailJaderail Posts: 0
    edited February 2014

    NM miss read

    Post edited by Jaderail on
  • mobiusdesignsmobiusdesigns Posts: 0
    edited December 1969

    My Genesis shapes (for all versions) will go in this thread in the future. Don't want to clutter the board.

    Shape: Xybit

  • ChoholeChohole Posts: 33,604
    edited December 1969

    Would you like us to merge all 3 of your threads so they are all in the one place?

  • mobiusdesignsmobiusdesigns Posts: 0
    edited December 1969

    That would be great, thank you.

  • JaderailJaderail Posts: 0
    edited December 1969

    Threads Merged. They Merge by date posted the order can only be edited by you MobiousD, you can edit your own posts to reorder things if you wish.

  • mobiusdesignsmobiusdesigns Posts: 0
    edited February 2014

    Thanks for the merge.

    As I mentioned in my Freebies thread, I've started building Thanos' armor, and I've made some adjustments to his face/neck.

    I may break from the comics a bit, and go for a more technological look.

    Post edited by mobiusdesigns on
  • mobiusdesignsmobiusdesigns Posts: 0
    edited December 1969

    Toying with the idea of using arms as attachments, and creating some Hindu deities. This wouldn't be applicable to geo-grafting, due to the way geografting works. However, I can still attach bones and make them poseable.

    Kali_4_test.jpg
    500 x 650 - 117K
  • mobiusdesignsmobiusdesigns Posts: 0
    edited December 1969

    Please delete thread, thank you.

  • JaderailJaderail Posts: 0
    edited December 1969

    Nope not pulling this thread, just because you need to learn a few things is no reason to give up or get mad. Did you know of this in the store
    http://www.daz3d.com/catalogsearch/result/?q=Four+Arms+for+Genesis

  • ChoholeChohole Posts: 33,604
    edited February 2014

    I agree there, as I posted in your thread over in the Freezie,

    If the morphs were made in Blender, not by setting the DAZ or other morphs, then both shapes are OK. The horns for Baal, if they were made by extruding from the Genesis x mesh, are not I'm afraid.

    So, in other words if you can work out the horns a different way, then that one will be fine as well. These look so good, it would be a shame to not work on them further.

    We want to help you do this, are not trying to discourage you, just guide you to the right way to do it.

    Post edited by Chohole on
  • mobiusdesignsmobiusdesigns Posts: 0
    edited December 1969

    I'm not mad at all. Discouraged? A little bit, because 3D workflow requires a certain amount of copying. If I select 20 vertices, copy them, and extrude them to create an entirely different model -- that is generally considered fair use. Retopologizing anatomy, thereby creating unique meshes? Again, fair use of an existing mesh, as long as the image/character is not copyrighted (Daz3D cannot copyright a human).

    I don't mean to sound argumentative, but this dilemma has admittedly put a damper on my willingness to create new content.

    As I said in the other thread, no hard feelings. I understand where you're coming from.

  • Tramp GraphicsTramp Graphics Posts: 2,412
    edited December 1969

    3D workflow does not need to require any copying of existing meshes. The only things that require any copying of existing vertices are geografts, and, I believe there are special rules involved in creating them. All of the things I've created for my use in Daz, I build starting with a basic Primitive in Hexagon, such as a cube, sphere or cylinder, not using existing mesh. For your Baal horns, I'd probably start with either a cone primitive or a sphere (more than likely the latter because it's a completely closed shape), and re-shape it into the shape I want. To make sure it fits the Genesis figure properly, you simply need to use the Genesis base figure as a mannequin while building your horns or clothes, etc. there is no need to make the horns from any part of the Genesis mesh.

  • mobiusdesignsmobiusdesigns Posts: 0
    edited December 1969

    Tramp: I would like to see the rule in print where you are allowed to copy vertices specifically for geografting, but not for creating original meshes.

  • Tramp GraphicsTramp Graphics Posts: 2,412
    edited February 2014

    Tramp: I would like to see the rule in print where you are allowed to copy vertices specifically for geografting, but not for creating original meshes.This, is the specific part of the EULA that deals with the creation of 3 Dimensional objects from DAZ property, and (admins and mods, correct me if I'm wrong) also covers Geografts.

    Three Dimensional Works. DAZ wishes to encourage the expansion of the catalog of Content available to its users. Accordingly, User may access, use, copy, and modify the Content to create one or more derived or additional three-dimensional works provided that:

    any such derived or additional three-dimensional works are designed to require or encourage the use of CRT Content available through the online DAZ store either by (i) requiring the use of such CRT Content to function, or (ii) allowing only limited function when not used in conjunction with CRT Content from the online DAZ store; and
    upon receipt of a written request from DAZ, User immediately ceases any and all distribution of the art that User has created from the CRT Content, if DAZ has determined, in its sole discretion, that (i) such art is substantially similar to or is a clone of existing Content; or (ii) such derived or additional work fails to require the use of Content available through the online DAZ store.

    The creation of three-dimensional physical images (3D-print, molded copy, CNC-routed copy, and the like) of Content or any three-dimensional art derived from the Content is permitted only by User’s purchase from DAZ, via the User’s online DAZ store account, of permission to deliver User’s derived works (art), including necessary Content, to an entity that creates three-dimensional images in a physical medium. User may then deliver User’s art in file format to the third-party to have physical images printed or created, up to the limitations set forth in the online DAZ Store delineated on the purchase page associated with the permission purchased. These limitations govern (i) personal and/or commercial use of the three-dimensional physical or printed images; and (ii) the quantity of three-dimensional printed images allowed.

    While incorporation of the CRT Content into User’s applications is authorized as set forth above, User expressly agrees and acknowledges that any discrete sale of CRT Content separate from a purchase of the User’s application is allowable ONLY with express written consent of DAZ. Thus, for example, within the context of a game, the sale or purchase of the CRT Content, portions thereof, or either two-dimensional or three-dimensional derivatives thereof as a separately-purchased commodity or upgrade using items of actual or virtual worth is prohibited without prior written consent of DAZ. Written consent of DAZ may be sought at the address set forth herein.

    Geografts require the use of part of a figure's existing mesh because it essentially replaces that mesh and thus has to line up perfectly. I don't know all of the legalities involved in their creation or distribution. In fact, the only geografts I've seen for sale were in the DAZ store, so DAZ may have a very tight control on their distribution. Your horns don't have to be geografts, however.

    Post edited by Tramp Graphics on
  • JaderailJaderail Posts: 0
    edited December 1969

    Your Face morphs are allowed as they used the Base shape to MOVE verts and or copy maybe even, as in Mirror the mesh to both sides, but once converted to a Morph it requires the User to have the Genesis figure to use the morphs. All you need to do now is model the horns yourself from a primitive shape OR make the horns part of the FULL morph from the very start. Which I doubt can be done and have a high enough mesh count. Your good with blender I can see no reason you can not just remake them from another mesh or two, you could even load the ones now made as prototypes to look at to get the shape correct, but then save the new version to be used by a user. I dabble in Props but leave this big stuff to people like you.

  • mobiusdesignsmobiusdesigns Posts: 0
    edited December 1969

    Jaderail,

    You can't get more 'primitive' than a single vertex. That is what I started out with.

  • JaderailJaderail Posts: 0
    edited December 1969

    I'm only Trying to help you. I personally BITE at modeling and thus BUY content or use free items. My prop work is very basic stuff. I just wish you to move forward in your goals and do that in a way that does not violate the Sites rules so you can offer your work to any that would enjoy it.

  • tinneybryantinneybryan Posts: 0
    edited December 1969

    I hope you get it worked out. the Baba Yaga character is pretty damn cool, I would like to use it someday soon.
    please continue.

  • mobiusdesignsmobiusdesigns Posts: 0
    edited December 1969

    Unfortunately, my personal failings prevent me from continuing my work. I wish Daz3D and the community all the best.

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