Texture Atlas for DAZ Studio Question
Widdershins Studio
Posts: 539
Hi,
I am looking at this product and had query.
I quote it says, "Specify which image maps will be included in the Atlas"
Does this mean that I can separate transparent materials to a different map ?
So from one model, can I make a map for it's regular textures and then also have a map for the other stuff too ?
Cheers :)
Post edited by Widdershins Studio on
Comments
I think it means surfaces - so you could remap only selected areas of the model. A UV set is a surface setting, so you can't have one mapping for some images on a surface and a different mapping for others.
OK, what happens to the textures you don't map ? Do they get mapped normally or are they left out completely ?
Say I didn't include the eyelash texture in my new map...what would it do please?
It gives you the option to include any texture that is mapped to the object. What is does is take all your textures and combine them on one sheet. It also gives you the texture options for bump, spec, normal, opacity, etc. Works great for reducing memory, background figures and personal, non DAZ models that you need for game design.
Cool, thanks. And like I was asking, what happens to things you don't add to the map...do they get discarded or does that surface fall back to the regular system ?
If you have an area with no texture applied, it leaves it off, so if it is textureless in the view port, it will be the same after the new texture is applied.
So if I did not add the eyebrow texture to the new big map...my eyebrow texture will no longer show up ?
Hmmm
I wanted to give it a try, but I can't find it anywhere. It's showing up in my plugins with a green tick, so I assume it's included now.
How do I actually get to use it please ? Where is it ?
Cheers :)
When you go to the surfaces tab, there is a little world icon that opens it.
I see nothing in the surfaces tab :(
I did however manage to bind it to a key, so I can open it now.
Is there anyway to keep the textures square ? It's squeezing them with the auto arrange.
I did find that unselected textures do get used still when I export the model...it reverts, which is just what I want as all I need to do is combine the textures for the face into one.